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I imported the obj file into Blender, rigged it, and animated it.
I did the particle and other adjustments using Retera model studio and its tw1lac fork.
Recommended art attribute for the editor :
Attack One :
X: 0
Y: 170
Z: 110
Combat Animation Damage Point: 0.6
Alternate Attack :
X: 0
Y: 140
Z: 200
Combat Animation Damage Point: 0.6
Projectile Arc : 0.3
I edited the texture :
Added Team Color
Color modification so the texture fit Warcraft 3 classic style
Converted to BLP
Added attachment points
Added particles
Added Sound, Collision shape, Camera
Made a custom projectile to fit this model
I'd like to credit @twilac for updating @Fingolfin blender plugin, especially for adding action animation export to mdx, wouldn't have made this model without this.
Plugin link : GitHub - tw1lac/mdl-exporter at 3.4
Displays properly in wc3 editor.
Model works and displays fine in both SD & HD modes ingame.
Health & Mana bars display properly ingame.
Has a Portrait and its' camera-facing is properly placed.
All attachment point(s) are working.
Has simple .blp...
You must include the company/author of the model you ported/modified in the author(s) [In this case it's Sony Online Entertainment] Simply click Edit -> Add Author -> Type in the company, this is now a must to have it approved.
Verdict:5/5 - Approved + High Quality - Pending adding "Sony Online Entertainment" to author list to have it fully approved)
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