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Stableyard

Stableyard made due Hive Olympics(that failed).

Give a credit if you use it in your map and don't edit it without my permission!

Keywords:
undead, stable, yard,
Contents

Stableyard (Model)

Reviews
18:21, 22nd Nov 2008 Pyritie: Ooo, nice. Looks great and works ingame.

Moderator

M

Moderator

18:21, 22nd Nov 2008
Pyritie: Ooo, nice. Looks great and works ingame.
 
Level 47
Joined
Jul 29, 2008
Messages
9,685
Meh, so-so. I like the "awnings" on either side of it, as well as the big bone arches, but the middle/top looks like a trashy Geomerge.
What might be cool would be to have a big open "field"-ish area, enclosed by the bone arches and with the "awnings"; just like how live horses are trained (running around).

C O (C and U are the awnings, O is the "field" with arches on it)
...U


~~~

Just out of curiousity, will you ever end up releasing this?
 
Level 31
Joined
Feb 23, 2008
Messages
1,711
Bad points:

1. The poly count is a bit high. But, because it is a building, it could pass.

2. Looks very messy. The textures seem to make it look like a 'blob of bones', if you will.

Good points:

1. The model would have been hard to pull off. You did fairly well.

2. Good sense of detail.

3. Useful.

Overall: 3/5 'Useful'

Bob's additional notes:

Skrab, good model. Although, it's greatest downfall is the fact that it looks like a mess. Add some definition of the different areas.

Sincerely, Bob.
 
Level 2
Joined
Nov 14, 2008
Messages
9
(+) The model seems to be well done (aesthetically speaking)
(+) It'a an original idea, an undead stable that provides the army with skeletal mounts
(n) Seems to be a mixture of already existent buildings
(-) The model doesn't represent the idea IMO.

My vote: 3/5 = Useful
 

FuR

FuR

Level 1
Joined
Sep 13, 2018
Messages
2
Combination of crypt and slaughterhouse is good but remove that tunnel it is making it a bit odd
 
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