• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Square Based

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Square Based (Map)

Level 4
Joined
Jun 19, 2004
Messages
47
This map is not supposed to be "played", it gives all squares a unique number which identifiys each square. You can get a squares number (XY) by pressing esc while have one of the footys selected (it will give you the number of the square the footy stands on). Likewise if you type out a number below 790 it will create a thunderclap effect in the correct square in addition to giving you the X Y and XY coords.

each square holds a torch at its top right corner. Square Zero is at the bottom left. X coord stands for distance in squares from the left of the map and Y for distance from the bottom squares.
In the WE square 0 is the one out of the black area to the bottom left (outlined by yellow).

If you want to use a lot of regions or want to give terrain certain propertys you could base a system off this one that could convert dummy units into 'terrain differentiators' that can give squares a special value by creating a Integer Array (size 790) that converts that converts the units type into a number and stores it under the squares number. using different types of Terrain differentiators to store different integer values for each square at the map start.
 
Top