Hello.
I've finished the campaign of SC2. However. . .the story is not presented in a fashion anyway similar to SC1/Wc3.
The story has less epic proportions, it focuses more on character development. The objectives are not as epic either.
Example: Sc1 - steal the psi emitter which you can use to control zerg, Sc2 - steal the alien artefact to sell it for some money.
Obviously after we played campaings from Blizzard. . .we expected the epic clash of forces at some point in WoL aswell, however that doesn't really happen, everything is just on a minimal scale. (Well except the last protoss mission I guess).
Also Kerrigan, she feels. . .dull. . .like she shows almost no desire to actually kill anyone. She fails with a rate of 100% in any of her tries to capture a Xel'Naga artefact. I mean I know we are playing from Raynors side. . .but I would have expected that at one point. . .she could have been first to acquire an artefact, so you would needed to steal it back from her. She mostly feels like something you know it's there. . .but doesn't really affect you in anyway. . .untill the last mission that is.
Moreover, I'm guessing there are many players who were to young to play sc1 when it launched. . .and now have started straight from sc2. So you would think that maybe Blizzard would have spent at least as much time developing Infested Keriggan as they did with Tychus. . .who actually dies in the last cinnematic. I mean Keriggan is just one of the most bad ass characters from all of their franchises. I believe that some kind of remades of sc1 missions in which terran Keriggan and Raynor are involved would have made the player understand even more, they would have felt Keriggan as a cool character even more. I mean yes, they talk while in the BCruiser about her. . .but talk is just talk. . .better to show us her. . .show us (the players) for who did Raynor killed Tychus for. I mean in theory we know. . .Raynor saved "the chosen one" from the prophecy. . .yet we not know much about her from SC2. . .however the game ends with her salvation. . .a game is ending with the salvation of a poor rounded character. . .cuz that's what she is in SC2. . .she is poorly characterized. What we find about Sarah Keriggan in SC2 is that she was a possible lover for Raynor, that she comited a lot of crimes as a zerg and that she was left behind by Acturus. Oh and that Zeratul hates her aswell. But we are not shown. . .or remembered. . .how she betrayed the protoss, how ruthless, cold blooded and playfull she is. . .or at least was in SC1.
So how do you guys feel about this new layout of storytelling, of epicless objectives, of investment in characters which later on they die (actually Tosh, the Doctor and Tychus . . .which I believe are the only characters Raynor "picks up" get to die. Funny) ? Also how do you feel about this short dive into fantasy. . .with the presence of Tassadar's spirit, dooming visions, prophecies. . .are they OK for a Sci-Fi which used to be about technology, evolution and war ?
I've finished the campaign of SC2. However. . .the story is not presented in a fashion anyway similar to SC1/Wc3.
The story has less epic proportions, it focuses more on character development. The objectives are not as epic either.
Example: Sc1 - steal the psi emitter which you can use to control zerg, Sc2 - steal the alien artefact to sell it for some money.
Obviously after we played campaings from Blizzard. . .we expected the epic clash of forces at some point in WoL aswell, however that doesn't really happen, everything is just on a minimal scale. (Well except the last protoss mission I guess).
Also Kerrigan, she feels. . .dull. . .like she shows almost no desire to actually kill anyone. She fails with a rate of 100% in any of her tries to capture a Xel'Naga artefact. I mean I know we are playing from Raynors side. . .but I would have expected that at one point. . .she could have been first to acquire an artefact, so you would needed to steal it back from her. She mostly feels like something you know it's there. . .but doesn't really affect you in anyway. . .untill the last mission that is.
Moreover, I'm guessing there are many players who were to young to play sc1 when it launched. . .and now have started straight from sc2. So you would think that maybe Blizzard would have spent at least as much time developing Infested Keriggan as they did with Tychus. . .who actually dies in the last cinnematic. I mean Keriggan is just one of the most bad ass characters from all of their franchises. I believe that some kind of remades of sc1 missions in which terran Keriggan and Raynor are involved would have made the player understand even more, they would have felt Keriggan as a cool character even more. I mean yes, they talk while in the BCruiser about her. . .but talk is just talk. . .better to show us her. . .show us (the players) for who did Raynor killed Tychus for. I mean in theory we know. . .Raynor saved "the chosen one" from the prophecy. . .yet we not know much about her from SC2. . .however the game ends with her salvation. . .a game is ending with the salvation of a poor rounded character. . .cuz that's what she is in SC2. . .she is poorly characterized. What we find about Sarah Keriggan in SC2 is that she was a possible lover for Raynor, that she comited a lot of crimes as a zerg and that she was left behind by Acturus. Oh and that Zeratul hates her aswell. But we are not shown. . .or remembered. . .how she betrayed the protoss, how ruthless, cold blooded and playfull she is. . .or at least was in SC1.
So how do you guys feel about this new layout of storytelling, of epicless objectives, of investment in characters which later on they die (actually Tosh, the Doctor and Tychus . . .which I believe are the only characters Raynor "picks up" get to die. Funny) ? Also how do you feel about this short dive into fantasy. . .with the presence of Tassadar's spirit, dooming visions, prophecies. . .are they OK for a Sci-Fi which used to be about technology, evolution and war ?