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Spin-move instead of normal move

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Level 2
Joined
Apr 11, 2012
Messages
11
hey guys.
i want units, which spin around their own axis while they are moving, like the spider mine if placed. hope you know what i mean.
i tried to create an ability, but it didn't work, also no success with using trigger... maybe you guys have a good idea or a solution? :)
 
Level 6
Joined
Apr 15, 2012
Messages
205
Do you mean like a bladestorm where the unit spins around but moves in one direction?
 
Level 6
Joined
Apr 15, 2012
Messages
205
I was thinking that you could use triggers to create an actor on the unit when the unit is issued ordered to move. Then somehow hide the original unit.

You should have two variables, one which holds the actor and the other one holds the angle which the actor should face.

You could have a trigger with a periodic event that runs every 0.05 seconds. It increases the angle of which the actor should face by 1.

The problems I couldn't fix were how to destroy the actor when the unit stops moving and to hide the original unit, hopefully a mod knows better.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
So it is not possible to rotate an actor using actor events? I am pretty sure there is a validator that can be used to tell when a unit is moving and in that case you can cause actor events to run that rotate the actor. Might need helper actors but actors are not my speciality.
 
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