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Spiky Terraining!

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Anyone knows how to do this? I want to learn it :vw_love:
attachment.php
 
Go to this section Click here. Download there Ultimate terraining map.

Those spikes are maked with normal doodads using scaling, page up/page up and scaling only with given durection (x/y/z).
Additionaly those are make on smooth hills without using messy blizaard ones. Spikes hat are put on them have also diferend turn rate (found in object menegar > doodads)
 
Pictures you have shown is a art of terraining where its just for picture, for screenshoot nothing else. To make it walkable to have to use different hills and put on it your doodads what will 'cover' those hills (use page down tocustomize it best as you can). Doodad has to have 0 collizion, or smth like that, dont remember how the field is called in editor.
 
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