To explain what the_blood is trying to convey:
Make your event like when a unit starts the effect of an ability. For conditions, limit it to only when ability being cast is Storm Bolt. Now for the actions that will be done, we will create a dummy with no model so it is not noticeable in-game and we set this last created unit into a variable. After that, add the storm bolt ability to Unit (our variable) and order it to cast Storm bolt target unit of ability being casted which is Storm bolt
- Dummy Spell
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Storm Bolt (Neutral Hostile)
- Actions
- Unit - Create 1 Dummy for Neutral Passive at (Position of (Casting unit)) facing Default building facing degrees
- Set Unit = (Last created unit)
- Unit - Add Storm Bolt to Unit
- Unit - Order Unit to Human Mountain King - Storm Bolt (Target unit of ability being cast)
For removing it try to make maybe a timer or a wait and remove it and not just remove as it will conflict in the trigger.
For the dummy, you could just use 'Unit - Add Expiration Timer',
Oh and Im sure the 2nd storm bolt would need perhaps 0.1-0.2 casting time, if not theres no point of casting 2 storm bolts with the same speed.
To explain what the_blood is trying to convey:
Make your event like when a unit starts the effect of an ability. For conditions, limit it to only when ability being cast is Storm Bolt. Now for the actions that will be done, we will create a dummy with no model so it is not noticeable in-game and we set this last created unit into a variable. After that, add the storm bolt ability to Unit (our variable) and order it to cast Storm bolt target unit of ability being casted which is Storm bolt
- Dummy Spell
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Storm Bolt
- Actions
- Unit - Create 1 Dummy for Neutral Passive at (Position of (Casting unit)) facing Default building facing degrees
- Set Unit = (Last created unit)
- Unit - Add Storm Bolt to Unit
- Unit - Order Unit to Human Mountain King - Storm Bolt (Target unit of ability being cast)
For removing it try to make maybe a timer or a wait and remove it and not just remove as it will conflict in the trigger.
Did The Unit Stun And Damge Like The First Cast With This Trigger Or Not ? I Want To Be Like That
Also with this u will need to turn off the trigger then do all the actions then turn it on again. Otherwise it will create an infinite loop and crash the game.
Yes if you set the level of the dummy ability to the level of your storm bolt. Very simple
Just add the goddamn ''is hero'' condition and no infinite looping
the dummy will never he a hero, that's why it's called dummy unit
It certainly does
a hero is still a unit lol. u can make a dummy hero.
Did The Unit Stun And Damge Like The First Cast With This Trigger Or Not ? I Want To Be Like That
@death
If you base your dummy from a Hero, stahp.