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1. Is there any way to remove a special effect while its in an animation?
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2. Im trying to make a spell like stormstrike on wow, where the next basic attack will do additional damage but im having a hard time figuring out how to work this out.
You can detect the basic attack with that, damage type == physical
Then you can use a boolean, set it to false -> true -> false -> true...change it with every attack. If it is true, deal extra damage. You can store the boolean into an array, you can use a unit indexer system and the the custom value of the unit as the index.
However, this method does not take missing attacks into account.
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