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spells requesters! LoL

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Level 11
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Apr 5, 2009
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i want these spells made for my map called "ragnarok PvP mania RPG"

here:

1.spiral peirce- the lord knight uses his powerful spear and damaging an enemy unit 5 times. .

damage:random damage-800-1000/1000-2500/2500-3500
target unit

2.bash>>Done

bash duration-6 seconds
target unit

3.berserk-the lord knight gets kaboom. .making his hitpoints more bigger,but decreases his normal attack.

hitpoint bonus-30000,50000,80000
damage decrease-30%/60%/80%
not target. .when you push it it automatically casts

Bowling Bash-The lord knight knockbacks enemy's away within 500 Aoe From him.and has 12% chance to stun the enemy's

damage-3000,5000,8000
stun duration-0.30
not target. .when you push it it automatically casts

there. .i will give +rep to whom who will make it
 
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Level 11
Joined
Jul 2, 2008
Messages
601
3.berserk-the lord knight gets kaboom. .making his hitpoints more bigger,but decreases his normal attack.

hitpoint bonus-70%/120%/200%
damage decrease-30%/60%/80%
not target. .when you push it it automatically casts

There will be problem with hit point bonus in %, can't you suggest any fixed numbers? Or maybe based on hero stats?

Bowling Bash-The lord knight knockbacks enemy's away within 500 Aoe From him.and has 12% chance to stun the enemy's

damage-80%/130%/160%
knockback range end-100 range
stun duration-0.30
not target. .when you push it it automatically casts

Same for this, but lacks information. What does mean damage-80%/130%/160%? If that's common hero damage - this won't work, this is impossible to get the integer for damage of unit, so tell me this fixed damage that should be add. Or based on strength/agility/intelligence.

Also - what's that "Knockback range ends?" oO Does that mean, that all units within 500 AoE should be pushed back by 100 range?

And, please, the next time post in our spellfactory thread.
 
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