1 more
Haunt- Every 15 seconds, a ghost will appear beside the target and begin to attack it. Lasts 1 minute
mana cost--150
cooldown--100s
cast range--750
special effects-- If this spell is cast again on the same unit, it has a 50% chance to double the power of the ghosts and renew the duration, and a 50% chance to remove the curse. Only stacks twice. If cast on a skeleton spawned from Accursed Ground, instead, causes this to last forever, not spawn the ghosts as normal, and spawn accursed ground where the skeleton dies(from combat or w/e).
Chain of Death- Has an 80% chance to launch a Death Coil at a target unit. the target unit loses 10/20/30 hp or gains that much if it is an ally. The death coil then has a 80% chance to bounce to another target, and so on...
mana cost--100
cooldown--15s
cast range--700
special effects--if the casting unit is on Accursed Ground, the effect is doubled, dealing 20/40/60 damage
Accursed Ground- Causes a target area of ground to become accursed, making the dead on it raise and roam at will, killing all in their path. Lasts 30s. Skeletons are stronger by level
mana cost--200
cooldown--60s
cast range--500
AOE--300/500/700
Special Effects--Automatically kills non-hero haunted units in the area. damages haunted heroes for 100/200/300. Any units killed by skeletons spawned from Accursed Ground arealso reanimated(non-hero)
ULTIMATE--Horrors of the Void-
for every unit in the area, has a 50% chance to remove their soul, giving the Black Sorceror 10% of their current life, and they become a mindless zombie. their soul is haarnessed under the command of the Black Sorceror, and lasts until it is killed.
mana cost--350
cooldown--180s
cast range--700
AOE--500
special effects--If the unit is haunted, it is automatically relieved of its soul. Cannot kill skeletons spawned by Accursed Ground. Instead, it removes all their buffs and heals them fully.