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Spells request

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Level 4
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Nov 17, 2005
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phlogiston Shield- 3 Breath of Fire models forming a half a circle connecting to the ground. When a unit gets close they slowly "melt" as they get closer the damge increases until they are at the hero. When the heros life gets 75%,50%, and 25% health a BoF hits the units all around the hero burning them over time.

Pillar of Fire- basically flame strike but before the first strike dies a new one is created above it and then before that dies a new one above it but so it looks like 1 big column of fire comming up from the ground.

Combustion- The hero targets an enemy unit which then gets something like lightning shield around it, but with some fire model, is taking damage over time, and when the unit touches another unit the fire spreads to them and they can spread it to. When the original move wears off all of the others die off.

Zero Gravity- The hero changes the gravity of all the units near by, making them all fly into the air. The units cannot move or attack while in the air. They slowly "suffocate" (damage over time). If the hero doesnt have either Oxygen Tank(hp regen) or Weighted Cloak (Damage increase) then he also goes up and slowly dies.
 
Level 4
Joined
Nov 17, 2005
Messages
81
phlogiston Shield- 3 Breath of Fire models forming a half a circle connecting to the ground. When a unit gets close they slowly "melt" as they get closer the damge increases until they are at the hero. When the heros life gets 75%,50%, and 25% health a BoF hits the units all around the hero burning them over time.

Pillar of Fire- basically flame strike but before the first strike dies a new one is created above it and then before that dies a new one above it but so it looks like 1 big column of fire comming up from the ground.

Combustion- The hero targets an enemy unit which then gets something like lightning shield around it, but with some fire model, is taking damage over time, and when the unit touches another unit the fire spreads to them and they can spread it to. When the original move wears off all of the others die off.

Zero Gravity- The hero changes the gravity of all the units near by, making them all fly into the air. The units cannot move or attack while in the air. They slowly "suffocate" (damage over time). If the hero doesnt have either Oxygen Tank(hp regen) or Weighted Cloak (Damage increase) then he also goes up and slowly dies.
 
Level 4
Joined
Nov 17, 2005
Messages
81
1 more

Haunt- Every 15 seconds, a ghost will appear beside the target and begin to attack it. Lasts 1 minute
mana cost--150
cooldown--100s
cast range--750
special effects-- If this spell is cast again on the same unit, it has a 50% chance to double the power of the ghosts and renew the duration, and a 50% chance to remove the curse. Only stacks twice. If cast on a skeleton spawned from Accursed Ground, instead, causes this to last forever, not spawn the ghosts as normal, and spawn accursed ground where the skeleton dies(from combat or w/e).

Chain of Death- Has an 80% chance to launch a Death Coil at a target unit. the target unit loses 10/20/30 hp or gains that much if it is an ally. The death coil then has a 80% chance to bounce to another target, and so on...
mana cost--100
cooldown--15s
cast range--700
special effects--if the casting unit is on Accursed Ground, the effect is doubled, dealing 20/40/60 damage

Accursed Ground- Causes a target area of ground to become accursed, making the dead on it raise and roam at will, killing all in their path. Lasts 30s. Skeletons are stronger by level
mana cost--200
cooldown--60s
cast range--500
AOE--300/500/700
Special Effects--Automatically kills non-hero haunted units in the area. damages haunted heroes for 100/200/300. Any units killed by skeletons spawned from Accursed Ground arealso reanimated(non-hero)

ULTIMATE--Horrors of the Void-
for every unit in the area, has a 50% chance to remove their soul, giving the Black Sorceror 10% of their current life, and they become a mindless zombie. their soul is haarnessed under the command of the Black Sorceror, and lasts until it is killed.
mana cost--350
cooldown--180s
cast range--700
AOE--500
special effects--If the unit is haunted, it is automatically relieved of its soul. Cannot kill skeletons spawned by Accursed Ground. Instead, it removes all their buffs and heals them fully.
 
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