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Spells 4 Rifleman Dwarf

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Level 23
Joined
Apr 8, 2017
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1,605
HAVE TO BE THE LESS FANTASY POSSIBLE, CUZ HAVE TO FIGHT AGAINTS KNIGHTS N MAGES, I MEAN HAVE TO LIKE WC3 DWARVES

HAVE TO GOOD AGAINTS "SWARMS" (GOOD AGAINTS NUMBERS) LIKE MASSIVE NUMBER OF ENEMIES, A SWARM OF SPIDERS, INSECTS OR WHATEVER


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MY IDEAS
BARRICADES
AOE-STUN
SMOKEBOMBS
FIREBOMBS
LANDMINES


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THANKS
 
Level 30
Joined
Apr 6, 2010
Messages
3,218
Armor-Piercing Shot (Active): Targets an enemy unit. Deals damage and reduces armor.

Armor-Penetrating Shot (Active): Targets an enemy unit. Deals additional damage for every armor point on the target.

Headshot (Channeling): Targets an enemy unit. If channeling completes, has a 30% chance of missing entirely, 30% chance of dealing minor damage, 30% chance of dealing minor damage to a nearby unit, 10% chance of instantly killing the target.

Concussive Shell (Active): Targets an enemy unit. Stuns the target.

Shrapnel Shell (Active): Targets an area. Deals damage to all units in the area.

Grapeshot (Active): Targets a point. Deals damage to all units in a cone and Cripples them.

Incendiary Shot (Active): Targets a unit. Target unit catches on fire, taking damage over time to itself and nearby units, and gives the same debuff to nearby units.

Cluster Grenade (Active): Targets an area. Deals damage to all units in the area, damage increases proportionally to the number of units in the area.

Mine Launcher (Active): Creates a land mine at the target point from a distance. Mine is Neutral Hostile.

Double Powder (Drains Mana): Attacks deal Line damage but reduces attack speed and consumes 100 mana per shot.

Camouflage (Passive): Become invisible when not moving and when attacking. Ability is inactive if enemy units are within X range of the Rifleman.

Go Prone (Toggled): Greatly reduces movement speed and attack speed in exchange for greatly increased damage and sight and attack range.
 
Level 23
Joined
Apr 8, 2017
Messages
1,605
CHECK THIS

Armor-Piercing Shot (Active): Targets an enemy unit. Deals damage and reduces armor.

Armor-Penetrating Shot (Active): Targets an enemy unit. Deals additional damage for every armor point on the target.

Headshot (Channeling): Targets an enemy unit. If channeling completes, has a 30% chance of missing entirely, 30% chance of dealing minor damage, 30% chance of dealing minor damage to a nearby unit, 10% chance of instantly killing the target.

Concussive Shell (Active): Targets an enemy unit. Stuns the target.

Shrapnel Shell (Active): Targets an area. Deals damage to all units in the area.

Grapeshot (Active): Targets a point. Deals damage to all units in a cone and Cripples them.

Incendiary Shot (Active): Targets a unit. Target unit catches on fire, taking damage over time to itself and nearby units, and gives the same debuff to nearby units.

Cluster Grenade (Active): Targets an area. Deals damage to all units in the area, damage increases proportionally to the number of units in the area.

Mine Launcher (Active): Creates a land mine at the target point from a distance. Mine is Neutral Hostile.

Double Powder (Drains Mana): Attacks deal Line damage but reduces attack speed and consumes 100 mana per shot.

Camouflage (Passive): Become invisible when not moving and when attacking. Ability is inactive if enemy units are within X range of the Rifleman.

Go Prone (Toggled): Greatly reduces movement speed and attack speed in exchange for greatly increased damage and sight and attack range.

HAVE TO BE THE LESS FANTASY POSSIBLE, CUZ HAVE TO FIGHT AGAINTS KNIGHTS N MAGES, I MEAN HAVE TO LIKE WC3 DWARVES

HAVE TO GOOD AGAINTS "SWARMS" (GOOD AGAINTS NUMBERS) LIKE MASSIVE NUMBER OF ENEMIES, A SWARM OF SPIDERS, INSECTS OR WHATEVER


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TY anyways :), im doing a new one pls stay alert
 
Level 10
Joined
Aug 26, 2017
Messages
182
Concussive Blast - Targets a cone shaped area in front and deal X damage to enemies hit. Those affected are pushed back and greatly slowed for 5 seconds.

Powder Keg - Toss a Keg filled with explosive powder at a target location. The keg can then be attacked and detonated. After the Keg explodes, it deals X damage, pushes back, slows and damages enemy units near it.

Oil Keg - Toss a Keg filled with highly combustible oil at a target location. The keg can then be attacked and detonated. After the Keg explodes it deals X initial damage and then leaves behind a patch of fire that deals continuous damage to enemies that stay or pass over it. The flame patch persists for 10 seconds.

Scatter Shot - Targets a cone shaped area in front. Deal X damage on impact. Enemies affected become confused, dazed and will attack each other or wander around aimlessly for 6 seconds.

Launch Mine Cluster - Launch a cluster bomb in the air, the bomb then explodes and sets X number of landmines in the targeted area. Each mine deals X damage to anyone that gets too close.

Shrapnel - Bombards the area with a blast of shrapnel shards. Enemies caught in the area of effect are slowed by X% and take X damage.

Sniper Training - Increases attack range by X and has a X% chance to deal 200% damage to a unit. Deals automatic critical hits on flying units, but deals 150% damage instead.

Poison Cloud Bomb - Target an area and launch a bomb. On impact the bomb explodes and leaves behind a noxious cloud of poison that deals X damage to affected units and slows their movement speed by X% for 20 seconds.

Acidic Cloud Bomb - Target an area and launch a bomb. On impact the bomb explodes and leaves behind an acidic cloud that reduces the armor of enemies by 5 and slows their movement speed by X% for 20 seconds.

Arcane Disruptor Bomb - Throws an arcane bomb at the targeted area. The bomb instantly kills weak summoned units and burns X% total mana pool of enemy spell casters.
 
Level 8
Joined
May 21, 2019
Messages
435
HAVE TO GOOD AGAINTS "SWARMS"

Piercing Shot:
Fires a single bullet in the general direction of your selected point. This bullet will deal a total of X damage to units that it passes through, and stop once its damage has been expended.

Example: Dwarf Riffleman fires bullet in the path of 8 swarm enemies with 50 hp each. The bullet deals 300 damage. The bullet hits the first enemy for 50 damage, bringing the bullets remaining damage down to 250, the second enemy it hits only has 35/50 hp left, so it is killed leaving 215 damage on the bullet, the bullet then hits 4 more swarm enemies at full health, killing them all and leaving 15 damage, when the bullet hits the last enemy, also at full health, the enemy takes 15 damage and is left at 35/50 hp.

Since this ability functions around a damage cap, it can sweep up a very large amount of swarm enemies, while remaining relatively weak against larger enemies. For example, if you were to shoot this into a 2000 hp tank unit standing in front of a swarm, the tank would just soak 300 damage, and the swarm behind it would remain completely unharmed.

A much easier approach is to give the normal attacks a tiny amount of splash damage and name the spell "Shrapnel".
 
Level 5
Joined
Mar 21, 2017
Messages
149
piercing shot (does 2x damage to non heroes)

enhanced accuracy (gives the unit a 15% chance to do 3x damage on an attack)

headshot - (deals 500 damage to any non-hero, non mechanical ground unit)
 
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