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Armor-Piercing Shot (Active): Targets an enemy unit. Deals damage and reduces armor.
Armor-Penetrating Shot (Active): Targets an enemy unit. Deals additional damage for every armor point on the target.
Headshot (Channeling): Targets an enemy unit. If channeling completes, has a 30% chance of missing entirely, 30% chance of dealing minor damage, 30% chance of dealing minor damage to a nearby unit, 10% chance of instantly killing the target.
Concussive Shell (Active): Targets an enemy unit. Stuns the target.
Shrapnel Shell (Active): Targets an area. Deals damage to all units in the area.
Grapeshot (Active): Targets a point. Deals damage to all units in a cone and Cripples them.
Incendiary Shot (Active): Targets a unit. Target unit catches on fire, taking damage over time to itself and nearby units, and gives the same debuff to nearby units.
Cluster Grenade (Active): Targets an area. Deals damage to all units in the area, damage increases proportionally to the number of units in the area.
Mine Launcher (Active): Creates a land mine at the target point from a distance. Mine is Neutral Hostile.
Double Powder (Drains Mana): Attacks deal Line damage but reduces attack speed and consumes 100 mana per shot.
Camouflage (Passive): Become invisible when not moving and when attacking. Ability is inactive if enemy units are within X range of the Rifleman.
Go Prone (Toggled): Greatly reduces movement speed and attack speed in exchange for greatly increased damage and sight and attack range.