• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Spellmakers

Status
Not open for further replies.
Your map changelog:

1. Improved map loading time by deleting all the doodads beyond the boundaries, and on map.
2. Deleted some of the sight blockers. No need for them upon cliffs or near trees.
3. Added same style of placing doodads all over map.
4. Moved units to exact places on each of four corners.
5. Started terrain work: Added Lumpy Grass all over the map.
6. Added Grass and Leaves variations.
7. Added Black Marble as a road to centre.
8. Added several doodads, moved shops to centres.
9. Deleted a custom loading screen and used the ordinary one (Both are same, but imported one just increases size of map)
10. Deleted a custom imported sound. You can find exact same one when not imported.
11. Customized map, making it from 6mbs to 1mb.

I highly recommend to delete custom user interface, to get even faster and better performance.
Tell me what you think of it.
 

Attachments

Status
Not open for further replies.
Back
Top