🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I can help you with spell ideas and GUI triggers. If you wish, tell me. Also, if you need descriptions for spells, units and heroes, tell me. Another one, I do terrains, so if you need that too, reply on this post.
I can help you with spell ideas and GUI triggers. If you wish, tell me. Also, if you need descriptions for spells, units and heroes, tell me. Another one, I do terrains, so if you need that too, reply on this post.
1. Improved map loading time by deleting all the doodads beyond the boundaries, and on map.
2. Deleted some of the sight blockers. No need for them upon cliffs or near trees.
3. Added same style of placing doodads all over map.
4. Moved units to exact places on each of four corners.
5. Started terrain work: Added Lumpy Grass all over the map.
6. Added Grass and Leaves variations.
7. Added Black Marble as a road to centre.
8. Added several doodads, moved shops to centres.
9. Deleted a custom loading screen and used the ordinary one (Both are same, but imported one just increases size of map)
10. Deleted a custom imported sound. You can find exact same one when not imported.
11. Customized map, making it from 6mbs to 1mb.
I highly recommend to delete custom user interface, to get even faster and better performance.
Tell me what you think of it.
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