I have been trying to figure out how to setup Spellbooks for Heros to have more than 5 Abilities. I want to set it up with Hero Abilities that can be Upgraded based on the Level of the Hero. So like, say I gave a paladin a Spellbook with brilliance aura and water elementals (along with his normal abilities) I want the new Spellbook Abilities to be Upgradable just like the AM.
I was able to setup a Spellbook with Unit Abilities (not Heros) but Unit Abilities are all unlocked and do not require leveling. So when my paladin clicks the Spellbook, all of the spells I gave him are already available. I am making a game where Heros level up over 20 levels and I want each spell individually unlocked, but I am a bit too newb to understand the guides I have found.
It would be nice if it worked under the Default Active Ability line
Also, does the Spellbook have to require a level upgrade from the heros? Can it be instantly added already when a hero is trained instead, without taking away a hero level?? Or actually, is there a way to just force the player to choose the Spellbook at level 1? Like disable all other spells until level 2?
Thanks for any help
I was able to setup a Spellbook with Unit Abilities (not Heros) but Unit Abilities are all unlocked and do not require leveling. So when my paladin clicks the Spellbook, all of the spells I gave him are already available. I am making a game where Heros level up over 20 levels and I want each spell individually unlocked, but I am a bit too newb to understand the guides I have found.
It would be nice if it worked under the Default Active Ability line
Also, does the Spellbook have to require a level upgrade from the heros? Can it be instantly added already when a hero is trained instead, without taking away a hero level?? Or actually, is there a way to just force the player to choose the Spellbook at level 1? Like disable all other spells until level 2?
Thanks for any help
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