• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[SPELL TRIGGER HELP] Damage Over Time then Stun

Status
Not open for further replies.
Level 12
Joined
Nov 29, 2010
Messages
776
I was thinking of making an ability like Shadow Strike but instead of a slow at the beginning of the spell, a stun at the end of the duration of the damage over time would occur. I was thinking of doing something like adding the unit to a unit group then a new trigger with a condition that checks every unit in the group if they still have the buff. If the buff is gone, how do I apply the stun? I've done a couple of custom spells before, but never a target nor a DoT one yet so yeah.
 
Level 25
Joined
Feb 9, 2009
Messages
1,800
That would require Timers but those are a big no no in triggers
This system really helped me out, fiddle with the test map and i'm sure you could find what you're looking for

Edit Scratch that I needed something to do Try this, the ability is on the Blood mage "Memory Burst"
 

Attachments

  • Delayed Action 1.5a plus Custom Ability Memory Burst for user Hardtime .w3x
    67.7 KB · Views: 28
Status
Not open for further replies.
Top