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Damage over time grenade spell

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Level 13
Joined
Oct 16, 2010
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731
Hi

I've been thinking of a spell idea where it's like Burning Oil where it does damage in an area for a bit but I wanted to make it a castable spell rather than a passive. So basically the spell would be cast and the caster would fire something at a target point and the area around it would get damaged over time from this. I'm no spellmaker but I'd like to learn how to make spells. Any ideas?
 
Level 17
Joined
Mar 21, 2011
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1,597
i think you dont need to trigger that.
theres a spell in object editor called flamestrike of bloodmage.
now take the "Sphere" spell of the bloodmage and change the model to a grenade.
done xD
now he throws a grenade to the targeted point and the rest is like the normal flamestrike ability.
oh you should remove the casting delay
 
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