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each time a hero attacks an enemy units he gain a charge 1/10 charge or so,when it reaches 10,he will deals 3x intelligence dmg to area/target..i cant think the trigger to do this but i know it possible..?
It is possible. But you need DDS for detecting the damage event then a Unit Indexer for holding the current spell's charge data to a particular unit. Create an integer that if the charge's data reaches to 10 then pick every units in the area and damage it using the multiplied int attribute of a hero, reset the charge's data.
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