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Spell resistence

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Level 12
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Mar 24, 2011
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1,082
I believe that the native abilities are reducing the damage received to 0 or by 100% or just set it to 0.
There should be a data vallue saying "Magic/Spell damage reduction/taken" which is either 1.00 or 0.00

Or something similar... check all of the native imunity/resistance as they do slightly different things...
 

EdgeOfChaos

E

EdgeOfChaos

There is no need for a damage engine for something so simple.
The ability, "Spell Damage Reduction" with a reduction of 0.60 is sufficient
 
Level 13
Joined
Jul 15, 2007
Messages
763
There is no need for a damage engine for something so simple.
The ability, "Spell Damage Reduction" with a reduction of 0.60 is sufficient

It is highly limited as copies of this ability do not stack, the last acquired one overrides any other. A big example of this is with the Bard in Enfos MT - it's a very real problem if you care about balance in your map.

Damage engine is by far the best option if you intended to have spell resistance as a thing that stacks with multiple sources (items, passives and buffs)
 
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