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Magic Resist

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hdm

hdm

Level 9
Joined
Nov 19, 2011
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384
Does the Magic resists sources stack ? I mean, can I have 2 or more spell damage reduction (from itens + abilties, or from itens + itens, or from abilities + abilities) with 30% spell damage reduction so they stack to 60%? If not, should I change something on Gameplay Constants?

How do I calculate the magic damage ? Can I change this with Gameplay Constants (like with Armor Reduction Multiplier)?

What things are possible to do/change/interact the magic resist using gameplay constants? For example, Armor I can change Damage Multiplier, damage taken from certains type of damage, etc. But what for Magic Resist ?
 
Level 12
Joined
Feb 22, 2010
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1,115
This is how spell resistance stack,

1 - [(1 - Resistance1)*(1 - Resistance2)*.......*(1 - ResistanceN)]

For example consider a hero with an item which grants %10 resistance,
Resistance1:Heroes have 0.25 spell resist
Resistance2:0.10 resistance from item

1 - [(1 - 0.25)*(1 - 0.10)]
1 - [0.75 * 0.90]
0.32

Hero has %32 resistance.


I am not sure whether resistances from same base abilities are stacking or not.
 
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