Does the Magic resists sources stack ? I mean, can I have 2 or more spell damage reduction (from itens + abilties, or from itens + itens, or from abilities + abilities) with 30% spell damage reduction so they stack to 60%? If not, should I change something on Gameplay Constants?
How do I calculate the magic damage ? Can I change this with Gameplay Constants (like with Armor Reduction Multiplier)?
What things are possible to do/change/interact the magic resist using gameplay constants? For example, Armor I can change Damage Multiplier, damage taken from certains type of damage, etc. But what for Magic Resist ?
How do I calculate the magic damage ? Can I change this with Gameplay Constants (like with Armor Reduction Multiplier)?
What things are possible to do/change/interact the magic resist using gameplay constants? For example, Armor I can change Damage Multiplier, damage taken from certains type of damage, etc. But what for Magic Resist ?