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Spell Request

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Level 1
Joined
Jul 27, 2015
Messages
2
Can someone please make these 3 spells for me: Seasoned Marksman spell Whenever 8/6/4 minions die in a 600 Radius around the hero you gain +1 attack dmg. Gathering power: Whenever 8/6/4 minions die in a 600 Radius around the hero you gain +1% spell damage. And Leveraged Marksman: Whenever 8/6/4 minions die in a 600 Radius around the hero you gain +1 spell damage. And can you add a calculator when you type -intel to say how many stacks i have and how many i need?

If you can do this TY :infl_thumbs_up:
 
Level 2
Joined
Jun 28, 2015
Messages
20
  • Untitled Trigger 001
    • Events
      • Unit - A unit Finishes training a unit
    • Conditions
      • (Unit-type of (Trained unit)) Equal to YOURUNITHERE
    • Actions
      • Set TestUnit = (Trained unit)
  • Untitled Trigger 002
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Set TestLocation = (Position of TestUnit)
      • Set TestGroup = (Units within 512.00 of TestLocation)
  • Untitled Trigger 003
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) is in TestGroup) Equal to True
        • Then - Actions
          • Set TestInterger = (TestInterger + 1)
        • Else - Actions
  • Untitled Trigger 004
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
      • TestInterger Equal to 6
    • Actions
      • Set Test Interger = 0
      • -------- ADD HERO DAMAGE HERE --------
You Can Add Hero Damage Using Abilities
This Is Probably a Round-About Way Of Doing It (and probably not the most efficient) Because Im Not The Best At These Things. but this should work.
Hope I Helped.
and naturally you'll have to destroy those groups and locations so they don't leak. but this was rushed, there are guides on how to do it on the hive if you dont know how.
you may also have to filter the unit-types and units of specific players.
 
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