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Spell Request: Torch-able Buildings

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Nov 30, 2007
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Bump: I keep not being able to successfully make this... Could anyone help out? Attached an extremely bugged version.
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Basically units with a passive ability (Fire Damage) will stack damage on a building and set it ablaze. This is a concept I’ve been working on with help from Ceday; who helped me with some code and gave me suggestions. But I simply am not seemingly able to complete it. So my hopes are that someone from the community can do it, I also believe it can become a good resource if made by a professional. :)
Specifications:

- Fire can spread to nearby buildings.

- Fire HP changes it size, damage and if it can spread fire accordingly.

- Fire have life degeneration but attacking give them life, they can only attack the building they were spawned on. They gain hp faster then they lose through life-steal. This allows the fire to grow, as mentioned previously.

- The fire needs to be attack-able.

- The fire can spread on death and on each second that it does damage.

Optional:
- Detection of fire damage and stacking on units walking over a flame so I have the possibility to use this to set them on fire.


I hope you found the spell-idea interesting enough to give it a shot. I'll explain more if you take a look at the map.
 

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  • FireSystem.w3x
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