Spell Request: Reducing Life regen rate by %

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kareal

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kareal

Since I can't seem to get the current value life regen rate and no spells seem to act this way except unholy aura, I was wondering how to make a single target castable spell which would reduce the life regen rate by 50% or 100%
 
Actually that doesn't work because the item life regeneration ability is a flat value, yes that was the first thing I looked at and it doesn't work.
 
Here's My Idea...
After getting some spell making assistance from Daelin, and The_Raven, I can actually post help! :D

Base the spell of Finger of Death, fix it to your needs, make the damage 0.

Now go to the trigger editor.

Events: A unit begins casting an ability
Conditions: Ability Equels ((Spell Name Here))
Actions: Set Life of ((Targetted Unit)) ((x)) ((.50))

To do the * .5 thing, you have to switch i to arithmathetic.
 
If it was that simple I'd have already done it. I don't want to change the current life of the unit by a percent. I want to change the Hit Point REGENERATION by a percentage.

Both Raven and I said the ability that would have to be used. So I guess what I'm really asking is how do I turn an aura buff into a single target castable spell.
 
Unless its in JASS the only way I know to actually change the regeneration rate is the item life regeneration ability though a similar effect can be produced with the damage over time effects.
 
What you can do is make banish the spell, and, by modifying the gameplay contants, decrease the regen rate. There's two things wrong with this though,
1) the unit will still be ethreal, so it cannot attack and will take extra damage from spells and magic.
2) any spell that makes something ethreal, including the transform for the spirit walker, will make the unit have less regen, because it's ethreal.

Another idea would be to modify healing ward. What you will do is make the ability healing ward have a target, making it required to have to be cast on a unit. Next, reduce the aura for the ward to about 50 or something, so the aura only effects the unit it is cast on. Also, make the healing rate negative, so it won't heal the unit, but hurt it. This will also be level-able, sice you make a ward with a lvl 1 aura, lvl 2 aura, and so on.

Speaking of reducing regen rates though, I was wondering how to add a spell to a unit with triggers. The thing is, is that I have a spell which increases friendly life regen, and lowers enemy life regen. It's a hero spell, so it has levels. I've done everything, except find a way to add the spell. I need the trigger to be able to detect at what level the ability is, so that the proper degen aura can be added. I haven't found a trigger that does that so far. Any help would, well, help. Thnx.
 
DUDE... I JUST REMEMBERED SOMETHING THAT WILL OBVIOUSLY HELP YOU... ""INNER FIRE""!!!!!! Indeed, it is the solution for negative life regeneration which can actually be changed. But I also suggest Howl of Terror which IS NOT ROAR polarized but INNER FIRE ON AOE. One thing, all the positive values on Howl of Terror are actually negative and vice versa. Hope this helps you dude. I am so glad I remembered this. It was pissing me off.
 
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