I'm trying to put something in my map to control the regen rates of my units when they are "fighting" enemies. First I tried to apply an unholy aura and brilliance aura with negative values that were percentage based. It wasn't working and after I thought more about it I realized that it wasn't a very smart idea to use the negative percentages.
Has anyone done something like this in their map? Basically I want my units' regen rates to be cut by 75% when they are fighting enemies.
The second thing I'm trying to do it create a ressurection spell that affects heroes. At first I saw the "can raise" setting for heroes. This is initially set to false, but would it work if it was set to true, and the ressurection spell had heroes as an allowable target? I've heard that this will not work. Does anyone know of a way I could do this? I can use triggers if need be.
Has anyone done something like this in their map? Basically I want my units' regen rates to be cut by 75% when they are fighting enemies.
The second thing I'm trying to do it create a ressurection spell that affects heroes. At first I saw the "can raise" setting for heroes. This is initially set to false, but would it work if it was set to true, and the ressurection spell had heroes as an allowable target? I've heard that this will not work. Does anyone know of a way I could do this? I can use triggers if need be.