I have been trying to figure out for a little while now, how to increase the units hp regen per second while being inside of an aura....
The aura i am using is just a dummy and i am trying to create the effect by using triggers.
Now i have an integer variable which i want to set a custom value to the regen, AND the aoe on the aura changes so the way i have done it is...
Event
Unit - A unit comes within (100.00 + 1.00) of Bog Witch 0001 <gen>
ACTIONs
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 10.00)
anyway the action i have chosen only does the addition ONCE and not again... i know i will have to use a loop, but i believe that will create a large amount of lag!
also i question i REALLY need help on is the +10 and +1 values... I cant seem to assign a variable to that property, even using the integer to real doesnt seem to work, how do i do this?
if someone could answer soon i would be greatful.
The aura i am using is just a dummy and i am trying to create the effect by using triggers.
Now i have an integer variable which i want to set a custom value to the regen, AND the aoe on the aura changes so the way i have done it is...
Event
Unit - A unit comes within (100.00 + 1.00) of Bog Witch 0001 <gen>
ACTIONs
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 10.00)
anyway the action i have chosen only does the addition ONCE and not again... i know i will have to use a loop, but i believe that will create a large amount of lag!
also i question i REALLY need help on is the +10 and +1 values... I cant seem to assign a variable to that property, even using the integer to real doesnt seem to work, how do i do this?
if someone could answer soon i would be greatful.