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Spell Removing Shared Vision?

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Level 2
Joined
Mar 10, 2019
Messages
11
I'm trying to make a spell that removes shared vision for the enemy team for 10 seconds. I have it attached to Change Time of Day. I set the aspect of alliance to shared vision off but it isn't working.
 
Level 2
Joined
Mar 10, 2019
Messages
11
  • Darkness Top
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to 0109Darkness
      • Or - Any (Conditions) are true
        • Conditions
          • (Owner of (Triggering unit)) Equal to Player 1 (Red)//normally not here just have it for testing purposes
          • (Owner of (Triggering unit)) Equal to Player 7 (Green)
          • (Owner of (Triggering unit)) Equal to Player 8 (Pink)
          • (Owner of (Triggering unit)) Equal to Player 9 (Gray)
          • (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
          • (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
    • Actions
      • Player - For Player 1 (Red), turn Shared vision Off toward Player 2 (Blue)
      • Player - For Player 1 (Red), turn Shared vision Off toward Player 3 (Teal)
      • Player - For Player 1 (Red), turn Shared vision Off toward Player 4 (Purple)
      • Player - For Player 1 (Red), turn Shared vision Off toward Player 5 (Yellow)
      • Player - For Player 1 (Red), turn Shared vision Off toward Player 6 (Orange)
      • Player - For Player 2 (Blue), turn Shared vision Off toward Player 1 (Red)
      • Player - For Player 2 (Blue), turn Shared vision Off toward Player 3 (Teal)
      • Player - For Player 2 (Blue), turn Shared vision Off toward Player 4 (Purple)
      • Player - For Player 2 (Blue), turn Shared vision Off toward Player 5 (Yellow)
      • Player - For Player 2 (Blue), turn Shared vision Off toward Player 6 (Orange)
      • Player - For Player 3 (Teal), turn Shared vision Off toward Player 1 (Red)
      • Player - For Player 3 (Teal), turn Shared vision Off toward Player 2 (Blue)
      • Player - For Player 3 (Teal), turn Shared vision Off toward Player 4 (Purple)
      • Player - For Player 3 (Teal), turn Shared vision Off toward Player 5 (Yellow)
      • Player - For Player 3 (Teal), turn Shared vision Off toward Player 6 (Orange)
      • Player - For Player 4 (Purple), turn Shared vision Off toward Player 1 (Red)
      • Player - For Player 4 (Purple), turn Shared vision Off toward Player 2 (Blue)
      • Player - For Player 4 (Purple), turn Shared vision Off toward Player 3 (Teal)
      • Player - For Player 4 (Purple), turn Shared vision Off toward Player 5 (Yellow)
      • Player - For Player 4 (Purple), turn Shared vision Off toward Player 6 (Orange)
      • Player - For Player 5 (Yellow), turn Shared vision Off toward Player 1 (Red)
      • Player - For Player 5 (Yellow), turn Shared vision Off toward Player 2 (Blue)
      • Player - For Player 5 (Yellow), turn Shared vision Off toward Player 3 (Teal)
      • Player - For Player 5 (Yellow), turn Shared vision Off toward Player 4 (Purple)
      • Player - For Player 5 (Yellow), turn Shared vision Off toward Player 6 (Orange)
      • Wait 10.00 seconds
      • Player - For Player 1 (Red), turn Shared vision On toward Player 2 (Blue)
      • Player - For Player 1 (Red), turn Shared vision On toward Player 3 (Teal)
      • Player - For Player 1 (Red), turn Shared vision On toward Player 4 (Purple)
      • Player - For Player 1 (Red), turn Shared vision On toward Player 5 (Yellow)
      • Player - For Player 1 (Red), turn Shared vision On toward Player 6 (Orange)
      • Player - For Player 2 (Blue), turn Shared vision On toward Player 1 (Red)
      • Player - For Player 2 (Blue), turn Shared vision On toward Player 3 (Teal)
      • Player - For Player 2 (Blue), turn Shared vision On toward Player 4 (Purple)
      • Player - For Player 2 (Blue), turn Shared vision On toward Player 5 (Yellow)
      • Player - For Player 2 (Blue), turn Shared vision On toward Player 6 (Orange)
      • Player - For Player 3 (Teal), turn Shared vision On toward Player 1 (Red)
      • Player - For Player 3 (Teal), turn Shared vision On toward Player 2 (Blue)
      • Player - For Player 3 (Teal), turn Shared vision On toward Player 4 (Purple)
      • Player - For Player 3 (Teal), turn Shared vision On toward Player 5 (Yellow)
      • Player - For Player 3 (Teal), turn Shared vision On toward Player 6 (Orange)
      • Player - For Player 4 (Purple), turn Shared vision On toward Player 1 (Red)
      • Player - For Player 4 (Purple), turn Shared vision On toward Player 2 (Blue)
      • Player - For Player 4 (Purple), turn Shared vision On toward Player 3 (Teal)
      • Player - For Player 4 (Purple), turn Shared vision On toward Player 5 (Yellow)
      • Player - For Player 4 (Purple), turn Shared vision On toward Player 6 (Orange)
      • Player - For Player 5 (Yellow), turn Shared vision On toward Player 1 (Red)
      • Player - For Player 5 (Yellow), turn Shared vision On toward Player 2 (Blue)
      • Player - For Player 5 (Yellow), turn Shared vision On toward Player 3 (Teal)
      • Player - For Player 5 (Yellow), turn Shared vision On toward Player 4 (Purple)
      • Player - For Player 5 (Yellow), turn Shared vision On toward Player 6 (Orange)
 
Level 2
Joined
Mar 10, 2019
Messages
11
It just doesn't remove shared vision. Even if I remove the wait and everything after it basically does nothing.

With the waits, I'll keep that in mind byt: what else do you do to do duration? and how does it fuck them up?
 

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,241
Then I would assume the trigger does not fire at all.

Put a random message at the very top of the trigger. If it does not get displayed something is wrong with your event or condition.
(Ability being cast) Equal to 0109Darkness is my best guess in that case since everything seems correct otherwise from what I can see. Are you sure that is the correct ability?

Alternatively, post map.

As for waits, they are good beginner tools but in some scenarios they will break a trigger. But clearly not this time as it would only break whatever is after the wait, and your problem is clearly before the wait.
 
Level 2
Joined
Mar 10, 2019
Messages
11
I added
  • Game - Display to (All players) the text: it starts
and the message displayed. I then removed the player conditions, still didn't work. Turned off fixed player settings in forces, no go. Removed initial shared vision and made it start up on a trigger whose even was after .01 seconds and then I had no vision at all. So it looks like my set forces just isn't working.
Do I just upload the map here?
 
Level 2
Joined
Mar 10, 2019
Messages
11
I'm certain a lot I have in here is messy >.< I'm still really new to this whole thing.

The trigger is in the Bounty Hunter folder

When in game the ability in question is attached to the Spell Book and you have fully upgrade the book to use it
 

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  • 00 Moba.w3x
    106.5 KB · Views: 36
Last edited:
Level 6
Joined
Jul 7, 2006
Messages
25
  • Player - For Player 6 (Orange), turn Shared vision Off toward Player 1 (Red)
You simply never turned off Oranges shared vision for the players in your trigger, adding the line above should give the desired effect.
 
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