- Joined
- Feb 18, 2007
- Messages
- 216
So here's my missile spells used by submarine unit:
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Target
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Events
- Unit - A unit Spawns a summoned unit
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Conditions
- (Unit-type of (Summoned unit)) Equal to MissileTargeting
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Actions
- Set Target[targetnumber] = (Last created unit)
- Set targetnumber = (targetnumber + 1)
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Events
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Launch1
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Launch Missiles
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Actions
- Countdown Timer - Start SubMissileTimer as a One-shot timer that will expire in 60.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Launch
- Set SubMissileWindow = (Last created timer window)
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Events
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Launch2
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Events
- Time - SubMissileTimer expires
- Conditions
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Actions
- Countdown Timer - Destroy SubMissileWindow
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For each (Integer A) from 1 to 3, do (Actions)
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Loop - Actions
- Unit - Create 1 Dummy for Player 1 (Red) at (Position of SubmarineMissileDummy 0028 <gen>) facing Default building facing degrees
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Unit - Add SubMissileDummy to (Last created unit)
- Unit - Order (Last created unit) to Neutral Tinker - Cluster Rockets (Position of Target[(Integer A)])
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Loop - Actions
- Wait 1.00 seconds
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For each (Integer A) from 1 to 3, do (Actions)
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Loop - Actions
- Special Effect - Create a special effect at (Position of Target[(Integer A)]) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
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Loop - Actions
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Events