- Joined
- Apr 14, 2012
- Messages
- 2,901
Hello;
I'm just going to get straight to the point: I made a spell which does some things, and I made a two triggers for it: one that triggers at cast, and one that does the loop.
The triggers:
and:
What's weird is the first time it is cast, it will always loop the two triggers infinitely.
Help?
I'm just going to get straight to the point: I made a spell which does some things, and I made a two triggers for it: one that triggers at cast, and one that does the loop.
The triggers:
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ER Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Earth's Rampage
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Actions
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Set ER_Caster[1] = (Triggering unit)
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Set ER_TempPlayer = (Owner of ER_Caster[1])
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Selection - Remove ER_Caster[1] from selection for ER_TempPlayer
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Unit - Pause ER_Caster[1]
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Unit - Make ER_Caster[1] Invulnerable
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Set ER_StartPoint = (Position of ER_Caster[1])
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For each (Integer ER_TempInteger) from 1 to 7, do (Actions)
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Loop - Actions
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Set ER_TempReal = (ER_TempReal + 200.00)
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Set ER_TempPoint = (ER_StartPoint offset by ER_TempReal towards (Facing of ER_Caster[1]) degrees)
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Unit - Create 1 ER_Dummy for ER_TempPlayer at ER_TempPoint facing Default building facing degrees
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Set ER_AoE = 250.00
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Set ER_Dummy[ER_TempInteger] = (Last created unit)
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Set ER_DummyPoint = (Position of ER_Dummy[ER_TempInteger])
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Set ER_DumymGroup = (Units within ER_AoE of ER_DummyPoint matching (((Matching unit) belongs to an enemy of ER_TempPlayer) Equal to True))
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Unit Group - Add ER_Dummy[ER_TempInteger] to ER_DumymGroup
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Unit Group - Pick every unit in ER_DumymGroup and do (Actions)
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Loop - Actions
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Unit - Cause ER_Dummy[ER_TempInteger] to damage (Picked unit), dealing 300.00 damage of attack type Chaos and damage type Divine
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Dummy Impale for ER_Dummy[ER_TempInteger]) Equal to 0
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Then - Actions
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Unit - Add Dummy Impale to ER_Dummy[ER_TempInteger]
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Unit - Order ER_Dummy[ER_TempInteger] to Undead Crypt Lord - Impale ER_DummyPoint
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Unit - Remove Dummy Impale from ER_Dummy[ER_TempInteger]
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Else - Actions
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Set ER_Wait[1] = 1.00
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Unit - Add a ER_Wait[1] second Generic expiration timer to ER_Dummy[ER_TempInteger]
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Wait ER_Wait[1] seconds
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For each (Integer ER_TempInteger) from 1 to 7, do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in ER_DumymGroup and do (Actions)
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Loop - Actions
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Unit Group - Remove (Picked unit) from ER_DumymGroup
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Custom script: set udg_ER_Dummy[udg_ER_TempInteger] = null
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Custom script: call RemoveLocation(udg_ER_TempPoint)
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Countdown Timer - Start ER_Timer as a One-shot timer that will expire in ER_Wait[1] seconds
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Trigger - Turn on ER Loop <gen>
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and:
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ER Loop
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Events
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Time - ER_Timer expires
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Conditions
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Actions
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For each (Integer ER_TempInteger) from 1 to 10, do (Actions)
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Loop - Actions
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Set ER_TempReal = (Random real number between 1.00 and 360.00)
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Set ER_TempPoint = (ER_StartPoint offset by 200.00 towards ER_TempReal degrees)
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Unit - Create 1 ER_Dummy for ER_TempPlayer at ER_TempPoint facing Default building facing degrees
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Set ER_Dummy[ER_TempInteger] = (Last created unit)
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Set ER_DummyPoint = (Position of ER_Dummy[ER_TempInteger])
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Set ER_DumymGroup = (Units within ER_AoE of ER_DummyPoint matching (((Matching unit) belongs to an enemy of ER_TempPlayer) Equal to True))
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Unit Group - Add ER_Dummy[ER_TempInteger] to ER_DumymGroup
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Unit Group - Pick every unit in ER_DumymGroup and do (Actions)
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Loop - Actions
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Unit - Cause ER_Dummy[ER_TempInteger] to damage (Picked unit), dealing 300.00 damage of attack type Chaos and damage type Divine
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Dummy Impale for ER_Dummy[ER_TempInteger]) Equal to 0
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Then - Actions
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Unit - Add Dummy Impale to ER_Dummy[ER_TempInteger]
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Unit - Order ER_Dummy[ER_TempInteger] to Undead Crypt Lord - Impale ER_DummyPoint
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Unit - Remove Dummy Impale from ER_Dummy[ER_TempInteger]
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Else - Actions
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Set ER_Wait[1] = 1.00
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Unit - Add a ER_Wait[1] second Generic expiration timer to ER_Dummy[ER_TempInteger]
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Wait ER_Wait[1] seconds
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Selection - Add ER_Caster[1] to selection for ER_TempPlayer
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Unit - Unpause ER_Caster[1]
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Unit - Make ER_Caster[1] Vulnerable
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Trigger - Turn off (This trigger)
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What's weird is the first time it is cast, it will always loop the two triggers infinitely.
Help?