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Axes:
Model "Dummy.mdx" is not Imported (The invisible Grafic holder, it has to be an Model supporting such behaviour).

Beast AttacK:
You need to create the Group and Hashtable before usage.
Create this Trigger.
  • Beast Attack init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Custom script: set udg_Beast_Attack_KB_Group=CreateGroup()
      • Hashtabelle - Create a hashtable
      • Set Beast_Attack_Table = (Last created hashtable)
that should solves this problems.
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
untitled-png.255275


This trigger prints "yes"
  • GUI Copy
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Add Mountain King 0013 <gen> to wtf
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Mountain King 0013 <gen> is in wtf) Equal to True
        • Then - Actions
          • Game - Display to (All players) the text: yes
        • Else - Actions
 

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