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[Trigger] Spell Graphic Fail

Discussion in 'Triggers & Scripts' started by DorgenFlare, May 23, 2010.

  1. DorgenFlare

    DorgenFlare

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    Well, I have a new problem, I was creating Triggers to create some special effects when I use an Spell, but the problem is:
    The Speccial Effects NEVER dissapear, even if I use another Trigger to destroy them... ((Near 60 Speccial Effects))

    What can I do?
     
  2. SlayerII

    SlayerII

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    which special effect you mean? this may depend on the model

    you may also use units as special effects. they are easier to handle with
     
  3. DorgenFlare

    DorgenFlare

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    Well I use the Trigger to add Spells and Abbilities graphics.
     
  4. SlayerII

    SlayerII

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    i ment which models you are using. Normally they disspaer anyway.
     
  5. DorgenFlare

    DorgenFlare

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    Mmmh... the models that never disspaear are:
    VoodooAuraTarget, StarfallCaster, EarthQuake and Tranquility, the others disspear correctly.
     
  6. Dr Super Good

    Dr Super Good

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    Im sure you are just not destroying them. There might be a logic error causing you to destroy a null effect instead of the effects you actually want destroyed.
     
  7. DorgenFlare

    DorgenFlare

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    Mh.. mabye, I don't know :S, but how can I destroy that effects?
     
  8. Dr Super Good

    Dr Super Good

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    You destroy the effect object bu passing it to the destruction native. You will logically need to store it in some form of variable to do this.