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- Nov 28, 2006
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Spell Design Challenge
Take a look at the challenge.
Vote for the best submission!
Do not vote for yourself or you will be disqualified!
Take a look at the challenge.
Vote for the best submission!
Do not vote for yourself or you will be disqualified!
Download Yddohu's spell here.
Yddohu said:Randomental Ward
by BaTI (Yddohu)
[pimage=http://www.hiveworkshop.com/forums/resource_images/4/icons_3309_btn.jpg]http://www.hiveworkshop.com/forums/resource_images/4/icons_3309_btn.jpg[/pimage]
Mr Dice, creates a ward which controls random elementals that has random affects on random units they hit randomly in random times. Earth elementals entangle units, air elemantals slow with lightnings, fire elementals create fearie fires to stop units from being invisible and water elements cast frost novas to damage nearby and slow shortly.
Mana costs and effects increase with level, cooldown decreases.
Creates a ward at a targeted location which creates elementals to defeat enemies around it. Every elements has different effect on the targets.
Water: Casts a frost nova that deals <A001,DataB1> damage to a specific target and <A001,DataA1> damage to nearby units.
Earth: Entangles the unit for <A004,Dur1> seconds, dealing <A004,DataA1> damage every second.
Fire: Creates a non-damaging flame around a unit that decreases its armor by <A002,DataA1> for <A002,Dur1> seconds.
Air: Casts a chain lightning that deals <A005,DataA1> damage and slows the primary target.
Closer units to elements has a more chance to be hit. Ward's cooldown for creating elements decreases by level and more agility point your hero has.
[confirm=You believe in random?][attcap=38062]Randomental Ward Download (82.1 KB)[/attcap][/confirm]
Download HINDYhat's spell here.
HINDYhat said:Requires JassNewGenPack for vJass syntax
NOTE: Mana cost and cooldown are set to 0 for TESTING REASONS
CONVEYANCE WARD
DescriptionSummons a ward which targets close enemy units. A unit who comes in close range of the ward's target will exchange positions with the ward itself and be dealt damage.
Level 1 - Deals 30 damage on contact.
Level 2 - Deals 40 damage on contact. Ward's target is faster. Ward lasts longer. Ward's target has a larger range.
Level 3 - Deals 50 damage on contact. Ward's target is the fastest. Ward lasts the longest. Ward's target has the largest range.
Only works on ground units.
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