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Spell Design Challenge - Yddohu/Hindyhat - [End Date: 9/14/08]

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The Hive Workshop
Challenge Request

Instructions
1. Copy this form in its entirety.
2. Create a new thead in THW's Admin Contact or Challenge Submission forum. Title: Challenge Request.
3.Complete the information in each <field> below the underlined categories.
4. Do not alter the document in any other way.
5. Improperly completed requests may be rejected.
Challenge Arena Rules:
  • No memory leaks are allowed in triggers or scripts.
  • Challenge results must be bug-free.
  • Copy and paste techniques are not permitted.
  • No exports from other games are acceptable.
Challenge Theme:
Triggering


Challenger:
Yddohu


Opponent(s):
HindyThat


Challenge Duration:
7 days.

Proposed Reputation Award:
20

Challenge judging:
%100 Poll


Map-specific conditions:
Theme: Trap/Ward related.

File size: 300 kb

Imports allowed: No

Optimization/protection: No need.
 
Level 4
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Aug 9, 2004
Messages
70
Randomental Ward

Randomental Ward

by BaTI (Yddohu)


[pimage=http://www.hiveworkshop.com/forums/resource_images/4/icons_3309_btn.jpg]http://www.hiveworkshop.com/forums/resource_images/4/icons_3309_btn.jpg[/pimage]

Mr Dice, creates a ward which controls random elementals that has random affects on random units they hit randomly in random times. Earth elementals entangle units, air elemantals slow with lightnings, fire elementals create fearie fires to stop units from being invisible and water elements cast frost novas to damage nearby and slow shortly.

Mana costs and effects increase with level, cooldown decreases.


Creates a ward at a targeted location which creates elementals to defeat enemies around it. Every elements has different effect on the targets.

Water: Casts a frost nova that deals <A001,DataB1> damage to a specific target and <A001,DataA1> damage to nearby units.
Earth: Entangles the unit for <A004,Dur1> seconds, dealing <A004,DataA1> damage every second.
Fire: Creates a non-damaging flame around a unit that decreases its armor by <A002,DataA1> for <A002,Dur1> seconds.
Air: Casts a chain lightning that deals <A005,DataA1> damage and slows the primary target.

Closer units to elements has a more chance to be hit. Ward's cooldown for creating elements decreases by level and more agility point your hero has.

[confirm=You believe in random?][attcap=38062]Randomental Ward Download (82.1 KB)[/attcap][/confirm]
 

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  • Randomental Ward -- Yddohu.w3x
    52.2 KB · Views: 94
Last edited:
Level 20
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Apr 22, 2007
Messages
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wtf? It's not postponed. You told me I had all of today to finish. :p Considering I'm in EST, It's still 6 PM here, so yeah...

Anyway, here I am, finished:

Requires JassNewGenPack for vJass syntax
NOTE: Mana cost and cooldown are set to 0 for TESTING REASONS


CONVEYANCE WARD
conveyancewardcopyan4.png


Description
Summons a ward which targets close enemy units. A unit who comes in close range of the ward's target will exchange positions with the ward itself and be dealt damage.

Level 1 - Deals 30 damage on contact.
Level 2 - Deals 40 damage on contact. Ward's target is faster. Ward lasts longer. Ward's target has a larger range.
Level 3 - Deals 50 damage on contact. Ward's target is the fastest. Ward lasts the longest. Ward's target has the largest range.

Only works on ground units.
 

Attachments

  • HINDYhat-Conveyance Ward.w3x
    34.2 KB · Views: 85
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