- Joined
- Aug 1, 2008
- Messages
- 453
Right now i am trying to make a spell damage system, and i've found a weird bug.. I'm trying to make it so when a unit casts a spell it heals them for the Interger amount.. This is what i have so far.
EDIT: The spell doesn't do any damage at all.
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Healing
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Events
- Unit - A unit Finishes casting an ability
- Conditions
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Actions
- Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + (Real(Player_Healing[(Player number of (Owner of (Casting unit)))])))
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Events
EDIT: The spell doesn't do any damage at all.
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