hi ppl , well , first impression is that i ask too much xD... well sry , but this will be the last spells , and then i wont ask after a LONG period...
here the idea of the spells and details:
Combo:
Description; the unit catches the perfect moment for chaining another super fast hit , also , increasing his damage and AS highly.
Details: this skill is a percentage passive.
every lvl has a limit combo.
HIPER Detail: the unit , when combo , it has to show , the number of the chain , if you catch up 3 combos , then , a floating text (like the critical one) will show the combo counter. also , i have to remark that the unit increase his AS very high so... xD.
here the lvl up:
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Combo
Level 1 - 15% chances , +2% damage and +20% AS per combo. 3 Combo MAX.
Level 2 - 15% chances , +4% damage and +20% AS per combo. 5 Combo MAX.
Level 3 - 20% chances , +6% damage and +20% AS per combo. 10 Combo MAX.
Level 4 - 30% chances , +7% damage and +20% AS per combo. 15 Combo MAX.
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Effects:
well , here i dun think about a effect of when it combos.. but dunno , maybe you have any good effect , that fit very well...
what i'd like is , a counter like , that shows how many combos you made to the enemy.
well , enough with this ability.
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Second Ability:
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Invulnerability:
ULTIMATE !.
the unit throws an invulnerability shield to a friendly unit for a period of time.
well , at first impression , the idea is very simple , a divine shield , but that can be thrown.
Level 1 - 3 secs.
Level 2 - 4 secs.
Level 3 - 6 secs.
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Effects:
Divine shield xD...
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Last Ability:
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Inverse:
the unit exchange the morale of the unit surrounding him (600 AoE or so).
the idea is like confusing but you will understand it reading the Level Updgrade.
Level 1 - 5% damage to allies , -5% damage to enemies.
Level 2 - 10% damage to allies , -10% damage to enemies.
Level 3 - 15% damage to allies , -15% damage to enemies.
Level 4 - 20% damage to allies , -20% damage to enemies.
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Effects:
dunno , but , for Allies Unit , a HEAL effect... and for enemies.... dunno , just select one that fit well xD...
-------------------------------------------------------
well , i finish with the spells , but anyways... i give thanks before starting the post...
IMPORTANT: +REP given. (dunno if 2 )... (or 3).
here the idea of the spells and details:
Combo:
Description; the unit catches the perfect moment for chaining another super fast hit , also , increasing his damage and AS highly.
Details: this skill is a percentage passive.
every lvl has a limit combo.
HIPER Detail: the unit , when combo , it has to show , the number of the chain , if you catch up 3 combos , then , a floating text (like the critical one) will show the combo counter. also , i have to remark that the unit increase his AS very high so... xD.
here the lvl up:
--------------------------------------------------------
Combo
Level 1 - 15% chances , +2% damage and +20% AS per combo. 3 Combo MAX.
Level 2 - 15% chances , +4% damage and +20% AS per combo. 5 Combo MAX.
Level 3 - 20% chances , +6% damage and +20% AS per combo. 10 Combo MAX.
Level 4 - 30% chances , +7% damage and +20% AS per combo. 15 Combo MAX.
-------------------------------------------------------
Effects:
well , here i dun think about a effect of when it combos.. but dunno , maybe you have any good effect , that fit very well...
what i'd like is , a counter like , that shows how many combos you made to the enemy.
well , enough with this ability.
--------------------------------------------------------
Second Ability:
--------------------------------------------------------
Invulnerability:
ULTIMATE !.
the unit throws an invulnerability shield to a friendly unit for a period of time.
well , at first impression , the idea is very simple , a divine shield , but that can be thrown.
Level 1 - 3 secs.
Level 2 - 4 secs.
Level 3 - 6 secs.
-------------------------------------------------------
Effects:
Divine shield xD...
-------------------------------------------------------
Last Ability:
-------------------------------------------------------
Inverse:
the unit exchange the morale of the unit surrounding him (600 AoE or so).
the idea is like confusing but you will understand it reading the Level Updgrade.
Level 1 - 5% damage to allies , -5% damage to enemies.
Level 2 - 10% damage to allies , -10% damage to enemies.
Level 3 - 15% damage to allies , -15% damage to enemies.
Level 4 - 20% damage to allies , -20% damage to enemies.
-------------------------------------------------------
Effects:
dunno , but , for Allies Unit , a HEAL effect... and for enemies.... dunno , just select one that fit well xD...
-------------------------------------------------------
well , i finish with the spells , but anyways... i give thanks before starting the post...
IMPORTANT: +REP given. (dunno if 2 )... (or 3).