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Spell Bug

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Jan 30, 2012
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Hei, i want to create Kamehameha trigger for my map but when i test it. there is the bug:
- When I cast the spell the kamehameha move towards 360 degrees, and always like that.
- when my spell hit the enemy,my spell doesn't damage the enemy.
- when I cast the spell. It's can damage the caster self.
Does this trigger below is true?

Kamehameha
  • Events - Unit - A unit starts the effect of ability
  • Conditions - (Ability being cast) equal to Kamehameha
  • Actions - Set Caster = (Triggering Unit)
  • Set Point[1] = (Position of Caster)
  • Set Point[2] = (Target Point of Ability being cast)
  • Set Point[3] = (Point[1] offset by 150 towards angle between Point[1] to Point[2]
  • Unit - Pause Caster
  • Animation - Play Caster's Spell Slam Animation
  • Wait 0.30 seconds
  • Unit - Create 1 Freezing Ringas for owner of caster at Point[3] facing angle between Point[1] to Point[2]
  • Unit - Kill Last Created Unit
  • Unit - Create 1 Kamehameha Ball for owner of caster at Point[3] facing angle between Point[1] to Point[2]
  • Set Dummy = Last Created Unit
  • Unit - Add 5.00 Generic Expiration timer for Dummy
  • Animation - Change Dummy's size to (1500.00%, 1500.00, 1500.00) of it original size.
  • Trigger - Turn on Kamehameha Loop
Kamehameha Ball
  • Events - Time - Every 0.05 seconds of game time
  • Conditions
  • Actions -
  • set Point[4] = Position of Dummy with offset 30.00 towards angle between Point[1] to Point[2]
  • Unit - Move Dummy to Point[4]
  • Unit - Unpause Caster
  • Unit Group - Pick Every unit within 300 range of Dummy matching Picked Unit is belong to ally of owner of Caster equal to false and Picked Unit is belong to enemy of owner of Caster equal to true and Picked Unit is alive equal to true
  • Loop Actions
    • - Unit - Kill Dummy
    • - Unit - Cause Caster to damage picked unit, Dealing (Real(4 x Int of Caster Including Bonuses)) damage of attack type Hero and Damage type Normal
  • If (All conditions are true) then do (Actions) else do (Actions):
  • If - Conditions:
    • - Dummy is Dead
    • - Then - (actions):
    • - Create 1 Almagest for owner of caster at position of Dummy facing default building facing degrees.
    • - Unit - Kill Last Created Unit
  • Else - (Actions):
  • call RemoveLocation(udg_Point[1])
  • call RemoveLocation(udg_Point[2])
  • call RemoveLocation(udg_Point[3])
  • call RemoveLocation(udg_Point[4])
  • call DestroyGroup(udg_Group)
Please tell me
 
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