Hello, I've been currently working on a custom hero for a campaign I've decided to have a go at, I've never made any Blizzard maps, but I have made plenty using Bethesda's modkits. But anywho, learning the differences has been a bit jarring, but I've managed to make some headway until I got to my first trigger, creating a AoE Ensnare ability for a hero, I've used cluster rockets to throw out multiple nets, but I cannot get a dummy caster to cast the spell, or maybe the dummy isnt placing properly, hopefully someone here can tell me what I'm doing wrong.
Dummy Ensnare is just a copy of ensnare with the stats messed with a bit, and techtree requirements removed
Dummy Caster is no model.
Triggers are as follows:
Dummy Ensnare is just a copy of ensnare with the stats messed with a bit, and techtree requirements removed
Dummy Caster is no model.
Triggers are as follows:
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Aoe Ensnare
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Aoe Ensnare
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Actions
- Set VariableSet Points[1] = (Target point of ability being cast)
- Set VariableSet TempGroup = (Units within 500.00 of Points[1].)
- Custom script: call RemoveLocation(udg_Points[1])
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
- Set VariableSet Points[1] = (Position of (Picked unit))
- Unit - Create 1 Dummy Caster for (Owner of Caster) at Points[1] facing Default building facing degrees
- Unit - Add Dummy Ensnare to (Last created unit)
- Unit - Order (Last created unit) to Orc Raider - Ensnare (Picked unit)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_Points[1])
- Custom script: call DestroyGroup(udg_TempGroup)
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Loop - Actions
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Events