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[Spell] Spell Book Trigger Kinda of Problem, Please Help

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Apr 6, 2015
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So spellbooks were a bit buggy for me, so I decided to make a spellbook out of triggers, I wanted to create a building that would train all types of units, using spellbook style options for each genre of units.

My only problem is that only one of my *Spellbooks* works, as of right now I only have 3 Spell books that creates units for me. The triggers themselves all work as plan but the --> unit <-- refuses to cast the spells except for only 1 spellbook. I tried assigning the spells individually without the spellbook and they worked just fine, but when I have them in trigger format, only one works. I even tried different unit models incase it was an animation flaw, no luck. Any ideas whats up



1st Spell Book
  • [IMG]http://www.hiveworkshop.com/forums/attachment.php?attachmentid=148884&stc=1&d=1443244765[/IMG]
2nd Spell Book
  • [IMG]http://www.hiveworkshop.com/forums/attachment.php?attachmentid=148885&stc=1&d=1443244765[/IMG]
3rd Spell Book
  • [IMG]http://www.hiveworkshop.com/forums/attachment.php?attachmentid=148886&stc=1&d=1443244765[/IMG]
How I spawn units
  • [IMG]http://www.hiveworkshop.com/forums/attachment.php?attachmentid=148887&stc=1&d=1443244765[/IMG]
 

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Level 24
Joined
Aug 1, 2013
Messages
4,657
Begins channeling happens before casting.
In this case it is faster.

However, why not try fixing Spell Book instead of making your own?
There are few reasons where a Spell Book lacks possibilities and where you have to but out of all those reasons, none of those would be one of yours.

So what is wrong with your Spell Book?
 
Level 3
Joined
Apr 6, 2015
Messages
44
Begins channeling happens before casting.
In this case it is faster.

However, why not try fixing Spell Book instead of making your own?
There are few reasons where a Spell Book lacks possibilities and where you have to but out of all those reasons, none of those would be one of yours.

So what is wrong with your Spell Book?

When I tried putting multiple spellbooks on one unit, they all ended up mixing around the abilities to different spellbooks.

Spell book one spells would be scattered to Spell book two and three.

But the custom made spellbook itself isn't the problem, my unit just won't cast the spells except for one specific spellbook, but if i assign the skills in the spellbook individually without the trigger, it works just fine, but that would destroy the purpose of having one spawning building, as I would have to make multiple buildings each with 12 units max.
 
Level 24
Joined
Aug 1, 2013
Messages
4,657
Try changing Base Id in the spellbooks datasets in the object editor.
Spell books simply open a different User Interface.
Spells placed in the spell book are under a certain UI hidden behind a string.
When you open a spellbook, you open the UI of the Base Id of that spellbook.
All abilities under that Base Id are shown.

When you use different Base Ids, you will notice that you will get access to different UIs.
 
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