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Spell and Hero help

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Level 4
Joined
Sep 30, 2007
Messages
95
Hey!

I am making a instance map.
I need custom heroes but its so hard to come with 100s of ideas for the spells :)


I want your ideas to the hero types.
I use Non-glowing models (Satyr, Faceless One, Ent ect).
I dont use Hero models (Paladin, Warden, Demon Hunter ect).


What i want from you guys :)

Hero name: ??
Hero type: ??
5 Spells: ??
Ranged/Melee: ??

Rules for the spells
Spells on a unit much macht the unit (A peon with rain of fire o_O).
Not all of them needs to be triggered.
Atleast one of them needs to be triggered.
It must be GUI/Trigger spells, i cannot do JASS :(


I have another post like this, i cannot delete it so i made this (the name made people want to ignore it).
Any good ideas i can use will get +rep from me! :D

--> MY ENGLISH IS BAD SO PLEASE RESPECT MY NOOB ENGLISH :D:D:D <---
 
Level 5
Joined
Sep 6, 2008
Messages
200
Cucko Corneater - Prized Chicken

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Model: Chicken
Primary Attribute: Agility
Hero/Game Role: Chicken Awesomeness
Inspiration: Chickens


Story
The chicken (Gallus gallus, sometimes G. gallus domesticus) is a domesticated fowl likely descended from the wild Indian and southeast Asian Red Junglefowl (Gallus gallus) and the related Grey Junglefowl (G. sonneratii). Traditionally it has been widely accepted that the chicken was descended solely from the former, as hybrids of both wild types tended toward sterility; but recent genetic work has revealed that the genotype for yellow skin present in the domestic fowl is not present in what is otherwise its closest kin, the Red Junglefowl. It is deemed most likely, then, that the yellow skin trait in domestic birds originated in the Grey Junglefowl.

The chicken is one of the most common and widespread domestic animals. With a population of more than 24 billion in 2003, there are more chickens in the world than any other bird. Humans keep chickens primarily as a source of food, with both their meat and their eggs consumed.

The Prized Chicken is one of the mightiest beings in the land, and as such, it hungers for battle.



Carnivorous Friends (Hero Ability 1)
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Type Incontrollable Summons
When a rooster finds food he may call the other chickens to eat it first. He does this by clucking in a high pitch as well as picking up and dropping the food. This behavior can also be observed in mother hens, calling their chicks.
Cucko has learned to use this as a combat tactic, summoning his carnivorous friends into combat.


Level 1: Summons one weak chicken.
Level 2: Summons two chickens, summoned chickens are slightly stronger, chickens gain a weak lifesteal.
Level 3: Summons three chickens, summoned chickens are slightly stronger, chickens gain a cannibalize-like spell that will be used on 10% hp.
Level 4: Summons four chickens, summoned chickens are slightly stronger, chickens gain a stronger lifesteal and cannibalize.

Range: 400
Cooldown: 30 Seconds

Chickens have very low HP and armor but deal relatively high amounts of damage. They are not controllable and will follow Cucko around, attacking enemies that get close. Upon reaching 10% HP, they will run away and hide to heal. Low HP regen. Max of four chickens summoned. Chickens will not move out of 400 to attack.

Scrambled Eggs (Hero Ability 2)
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Type Melee Range Nova damage/Debuff
Under natural conditions most birds lay only until a clutch is complete, and they will then incubate all the eggs. Many domestic hens will also do this – and are then said to go broody. The broody hen will stop laying and instead will focus on the incubation of the eggs (a full clutch is usually about 12 eggs). She will sit or set fast on the nest, protesting or pecking in defense if disturbed or removed, and she will rarely leave the nest to eat, drink, or dust-bathe. While brooding, the hen maintains the nest at a constant temperature and humidity, as well as turning the eggs regularly during the first part of the incubation.
The Prized Chicken, however, has been trained in the arts of combat and will gladly sacrifice its eggs.


Level 1: Deals 80 damage to the original target, and 50 damage to nearby targets. While they are cleaning themselves, they will lose 50% movespeed and 50% attackspeed. (1.5 seconds)
Level 2: Deals 100 damage to the original target, and 70 damage to nearby targets. While they are cleaning themselves, they will lose 60% movespeed and 60% attackspeed. (1.5 seconds)
Level 3: Deals 120 damage to the original target, and 90 damage to nearby targets. While they are cleaning themselves, they will lose 70% movespeed and 70% attackspeed. (1.5 seconds)
Level 4: Deals 140 damage to the original target, and 110 damage to nearby targets. While they are cleaning themselves, they will lose 80% movespeed and 80% attackspeed. (1.5 seconds)

Range: Melee
Cooldown: 25 Seconds

This ability does not target a unit, it targets the ground. The main damage is a 100 AOE, and the outter damage is a 200 AOE

Diseased Chicken (Hero Ability 3)
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Type Debuff Transfer/AOE DOT
Chickens are susceptible to several parasites, including lice, mites, ticks, fleas, and intestinal worms, as well as other diseases. (Despite the name, they are not affected by Chickenpox; that is a disease of humans, not chickens.)
However, the Prized Chicken has developed several immunities, and even learned to manipulate such diseases.


Level 1: Transfers one negative debuff to a nearby enemy every 20 seconds. Enemies who are in melee range of Cucko take 5 damage a second for 10 seconds. Disease cloud effect.
Level 2: Transfers one negative debuff to a nearby enemy every 18 seconds. Enemies who are in melee range of Cucko take 6 damage a second for 10 seconds. Disease cloud effect.
Level 3: Transfers one negative debuff to a nearby enemy every 16 seconds. Enemies who are in melee range of Cucko take 7 damage a second for 10 seconds. Disease cloud effect.
Level 4: Transfers one negative debuff to a nearby enemy every 14 seconds. Enemies who are in melee range of Cucko take 8 damage a second for 10 seconds. Disease cloud effect.

Eye-Peck (Hero Ability 4)
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Type Chain Damage/%Miss chance
Laying hens are routinely debeaked to prevent fighting. Because beaks are sensitive, trimming them without anaesthesia is considered inhumane by some. It is also argued that the procedure causes life-long discomfort. Conditions in intensive chicken farms may be unsanitary, allowing the proliferation of diseases such as salmonella and E coli. Chickens may be raised in total darkness. Rough handling and crowded transport during various weather conditions and the failure of existing stunning systems to render the birds unconscious before slaughter have also been cited as welfare concerns.
The Prized Chicken's beak has been put to good use, since it is no weak laying hen. It will peck enemies' eyes out while quickly jumping around.


Level 1: Jumps towards the nearest target (must be within 250), it then jumps for 4 other targets. Deals 80 damage and gives enemies a 20% miss chance for 4 seconds.
Level 2: Jumps towards the nearest target (must be within 250), it then jumps for 4 other targets. Deals 95 damage and gives enemies a 25% miss chance for 4 seconds.
Level 3: Jumps towards the nearest target (must be within 250), it then jumps for 5 other targets. Deals 110 damage and gives enemies a 30% miss chance for 4 seconds.
Level 4: Jumps towards the nearest target (must be within 250), it then jumps for 5 other targets. Deals 125 damage and gives enemies a 35% miss chance for 4 seconds.

Range: 250
Cooldown: 30 Seconds

Take Flight (Ultimate)
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Type Temporary Movement change/attack change.
Domestic chickens are not capable of long distance flight, although lighter birds are generally capable of flying for short distances, such as over fences or into trees (where they would naturally roost). Chickens will sometimes fly to explore their surroundings, but usually do so only to flee perceived danger. Because of the risk of escape, chickens raised in open-air pens often have one of their wings clipped by the breeder—the tips of the longest feathers on one of the wings are cut, resulting in unbalanced flight which the bird cannot sustain for more than a few meters, and it is thus discouraged from flying at all.
The Prized Chicken has been trained otherwise, and can go so far as to remain in the air for hours, where it can rain hell-Or rather, eggs, at its enemies..


Level 1: Cucko flys for 5 seconds, and all of it's attacks become a level 2 'Scrambled Eggs' but with 400 range. It can fly over doodads and units, but not terrain and trees.
Level 2: Cucko flys for 7 seconds, and all of it's attacks become a level 3 'Scrambled Eggs' but with 500 range. It can fly over doodads and units, but not terrain and trees.
Level 3: Cucko flys for 9 seconds, and all of it's attacks become a level 4 'Scrambled Eggs' but with 600 range. It can fly over doodads and units, but not terrain and trees.

Range: Self
Cooldown: 120 Seconds
 
Level 18
Joined
Mar 13, 2009
Messages
1,411
Ideas

Maybe you can use those. It would be AWSOME!™ if you can:

Ancient Protector:
- Root / Uproot (with ranged attack when rooted)
- Regrowth (Self-Rejuvenation and armor buff / triggered)
- Entangle (like entangling roots, but without the movement prevention)
- Treants (without the need for trees)
- Revitalize (huge channeled Area of Effect heal for allies and the Protector)

Faerie Dragon
- Phase Shift
- Mana Fence (creates a Magical Pen to lock a target / triggered)
- Mana Flash (mana heal Area of Effect)
- Mana Flare (edited Mana Flare)
- Mana Fire (Damage over Time effect on a target that also affects other nearby units, like a Lightning Shield that affects the target / triggered?)

Succubus
- Silencing Dagger (dagger with Soul Burn-like effect)
- Vampire's Strike (single melee attack with a life drain)
- Disappear (Windwalk)
- Heart Strike (Slow effect and armor reduction / triggered)
- Nether Spirits (summons [number] Spirit Walkers around the target with Feedback ability / triggered)

Space Fel Orc
- Steroids (attack speed increased, damage taken increased)
- Sentry Turret (triggered)
- Grenade (Area of Effect damage and cripple effect / triggered)
- Bandage (Healing over Time)
- Leadership (attack and armor boost aura)

Shaman
- Purge (with damage dealt also to non-summoned units)
- Chain Lightning
- Storm Ward (ward with a lightning attack)
- Shocking Strikes (the next [number] strikes have a small Chain Lightning effect / triggered)
- Charge (reset a target unit's ability cooldowns / triggered)

Goblin Shredder
- Goblin Land Mine (places a Goblin Land Mine / triggered?)
- Goblin Sappers (summons [number] Goblin Sappers)
- Goblin Factory (edited Clockwork Factory)
- Goblin Missiles (releases some rockets on nearby units / triggered?)
- Goblin Razor (1 attack with a damage over time bleed attack, armor reduction and movement speed reduction / triggered)

Good Luck!:cute: I hope it's gonna be AWSOME!™

Sorry if this reply isn't answering all the questions i will add details if you want me to, but you know why it might be not (some posting problems on my account).
 
Last edited:
Level 8
Joined
Dec 7, 2008
Messages
363
Hero name: John
Hero type: Village Guard
Model: Mitilia (call-to-arms peasant)
Ranged/Melee: Melee

Village Alarm
John can ring the village alarm bell, summoning x member(s) of the village guard to his side. The sound is defening, so nearby units recieve a slight speed decrease for x seconds.

Think of Home
In his darkest hour, John can always think of home. His wife. His children. His animals. He is fighting for them all. After a brief X second pause, John gains courage, increasing his stregnth and agility for XX seconds.

Barricade
John can put up an immobile barricade that prevents enemies from approaching. The barricade also passivly gives nearby friendly units a feeling of safety, increasing their defence.

Farming Skills
Fighting is alot like farming. Each strike, wether it be with a harvest scythe or battle axe, neads to be powerful and quick. This passivly increases his attack speed.
PASSIVE

Captain of the village guard (ultimate)
John is a hero. He has fought for his village and his family. He is finally promoted to captain of the village guard, allowing him to have permenant acess to the stores of barricades and the village alarm, reducing the cooldown and mana cost of 'Barricade' and 'Village alarm'. When he thinks of home, he knows that the people of the village think of him as a hero, increasing the benifits he gains from 'thinking of home'

What do you think?
 
Level 4
Joined
Sep 30, 2007
Messages
95
Hero name: John
Hero type: Village Guard
Model: Mitilia (call-to-arms peasant)
Ranged/Melee: Melee

Village Alarm
John can ring the village alarm bell, summoning x member(s) of the village guard to his side. The sound is defening, so nearby units recieve a slight speed decrease for x seconds.

Think of Home
In his darkest hour, John can always think of home. His wife. His children. His animals. He is fighting for them all. After a brief X second pause, John gains courage, increasing his stregnth and agility for XX seconds.

Barricade
John can put up an immobile barricade that prevents enemies from approaching. The barricade also passivly gives nearby friendly units a feeling of safety, increasing their defence.

Farming Skills
Fighting is alot like farming. Each strike, wether it be with a harvest scythe or battle axe, neads to be powerful and quick. This passivly increases his attack speed.
PASSIVE

Captain of the village guard (ultimate)
John is a hero. He has fought for his village and his family. He is finally promoted to captain of the village guard, allowing him to have permenant acess to the stores of barricades and the village alarm, reducing the cooldown and mana cost of 'Barricade' and 'Village alarm'. When he thinks of home, he knows that the people of the village think of him as a hero, increasing the benifits he gains from 'thinking of home'

What do you think?

Its so amazing im going to cry dude .... *Crying*... Can you come with more? ... +Rep
 
Level 8
Joined
Dec 7, 2008
Messages
363
Hero name: Llan
Hero type: Dark Artist
Model: Acolyte
Ranged

Life Theft
Llan can channel his death magic in an area, draining the life of any unit, friend or foe, that enters it.

Sacrificial Explosion
Llan can surge an unstable amount of dark energy into an ally unit, making it explode. All units in the explosion take damage and are slowed.

Dark meld
Llan can force the spirits of two units of the same type into one. The unit that is produced has full health and mana and increased move speed, while the previous two units die.

Draw out Shadows
Llan cannot raise the corpses of enemies, but whenever a unit dies near him, its shadow is drawn to Llan. Whenever a unit dies near Llan, an unmovable shadow with a ranged attack is created.
PASSIVE

Dread and Doom (ulti)
Llan can split into two of his qualities, Dread and Doom. Dread is ranged, symbolises Llans hate for life and has life theft and sacrificial explosion, while Doom is melee, symbolises Llans power over evil and has Draw out shadows and dark meld.

What do you think? Good as John?
 
Level 4
Joined
Sep 30, 2007
Messages
95
Hero name: Llan
Hero type: Dark Artist
Model: Acolyte
Ranged

Life Theft
Llan can channel his death magic in an area, draining the life of any unit, friend or foe, that enters it.

Sacrificial Explosion
Llan can surge an unstable amount of dark energy into an ally unit, making it explode. All units in the explosion take damage and are slowed.

Dark meld
Llan can force the spirits of two units of the same type into one. The unit that is produced has full health and mana and increased move speed, while the previous two units die.

Draw out Shadows
Llan cannot raise the corpses of enemies, but whenever a unit dies near him, its shadow is drawn to Llan. Whenever a unit dies near Llan, an unmovable shadow with a ranged attack is created.
PASSIVE

Dread and Doom (ulti)
Llan can split into two of his qualities, Dread and Doom. Dread is ranged, symbolises Llans hate for life and has life theft and sacrificial explosion, while Doom is melee, symbolises Llans power over evil and has Draw out shadows and dark meld.

What do you think? Good as John?

John is a Winner, but this is just AWSOME! I am realy going to use these, +Rep.. *Crying again*....
 
Level 8
Joined
Dec 7, 2008
Messages
363
Hero name: Glorbo
Hero type: Sludge Monster
Model: Sludge creature (you know what i mean)
Melee

Slime ball
Glorbo can spit a ball of slime in a line. The ball leaves a trail of disgusting material that poisons units that enter it. The unfortunate units that gets hit by the ball itself gets poisoned AND takes damage upfront.

Swallow
Glorbo can swallow an ally and slowly digest it. This sacrifices the ally and heals Glorbo over time. Glorbo can perform actions as normal while he is digesting his ally.

Mutate
Glorbo can mutate an ally unit with a chemical that he creates in his stomach. The ally cannot use its normal abilities, but turns into a mutation. Mutations attack fast, move quickly and spread disease.

Fear Inducing
Glorbo looks scary. No doubt about it. When he uses an ability, nearby enemies get scared, reducing their movespeed and health regeneration.
PASSIVE

Expel Waste (ultimate)
Glorbo's organs produce alot of slime for him to use for movement and using in combat. The slime can build up, and glorbo can expel it over time. While he is expeling the waste, his movespeed increases, and nearby enemies take damage and suffer an armour decrease. Drains mana over time.

I dont think this one is that good, but whatever. Everything is good.
 
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