Cucko Corneater - Prized Chicken
Model: Chicken
Primary Attribute: Agility
Hero/Game Role: Chicken Awesomeness
Inspiration: Chickens
Story
The chicken (Gallus gallus, sometimes G. gallus domesticus) is a domesticated fowl likely descended from the wild Indian and southeast Asian Red Junglefowl (Gallus gallus) and the related Grey Junglefowl (G. sonneratii). Traditionally it has been widely accepted that the chicken was descended solely from the former, as hybrids of both wild types tended toward sterility; but recent genetic work has revealed that the genotype for yellow skin present in the domestic fowl is not present in what is otherwise its closest kin, the Red Junglefowl. It is deemed most likely, then, that the yellow skin trait in domestic birds originated in the Grey Junglefowl.
The chicken is one of the most common and widespread domestic animals. With a population of more than 24 billion in 2003, there are more chickens in the world than any other bird. Humans keep chickens primarily as a source of food, with both their meat and their eggs consumed.
The Prized Chicken is one of the mightiest beings in the land, and as such, it hungers for battle.
Carnivorous Friends (Hero Ability 1)
Type Incontrollable Summons
When a rooster finds food he may call the other chickens to eat it first. He does this by clucking in a high pitch as well as picking up and dropping the food. This behavior can also be observed in mother hens, calling their chicks.
Cucko has learned to use this as a combat tactic, summoning his carnivorous friends into combat.
Level 1: Summons one weak chicken.
Level 2: Summons two chickens, summoned chickens are slightly stronger, chickens gain a weak lifesteal.
Level 3: Summons three chickens, summoned chickens are slightly stronger, chickens gain a cannibalize-like spell that will be used on 10% hp.
Level 4: Summons four chickens, summoned chickens are slightly stronger, chickens gain a stronger lifesteal and cannibalize.
Range: 400
Cooldown: 30 Seconds
Chickens have very low HP and armor but deal relatively high amounts of damage. They are not controllable and will follow Cucko around, attacking enemies that get close. Upon reaching 10% HP, they will run away and hide to heal. Low HP regen. Max of four chickens summoned. Chickens will not move out of 400 to attack.
Scrambled Eggs (Hero Ability 2)
Type Melee Range Nova damage/Debuff
Under natural conditions most birds lay only until a clutch is complete, and they will then incubate all the eggs. Many domestic hens will also do this – and are then said to go broody. The broody hen will stop laying and instead will focus on the incubation of the eggs (a full clutch is usually about 12 eggs). She will sit or set fast on the nest, protesting or pecking in defense if disturbed or removed, and she will rarely leave the nest to eat, drink, or dust-bathe. While brooding, the hen maintains the nest at a constant temperature and humidity, as well as turning the eggs regularly during the first part of the incubation.
The Prized Chicken, however, has been trained in the arts of combat and will gladly sacrifice its eggs.
Level 1: Deals 80 damage to the original target, and 50 damage to nearby targets. While they are cleaning themselves, they will lose 50% movespeed and 50% attackspeed. (1.5 seconds)
Level 2: Deals 100 damage to the original target, and 70 damage to nearby targets. While they are cleaning themselves, they will lose 60% movespeed and 60% attackspeed. (1.5 seconds)
Level 3: Deals 120 damage to the original target, and 90 damage to nearby targets. While they are cleaning themselves, they will lose 70% movespeed and 70% attackspeed. (1.5 seconds)
Level 4: Deals 140 damage to the original target, and 110 damage to nearby targets. While they are cleaning themselves, they will lose 80% movespeed and 80% attackspeed. (1.5 seconds)
Range: Melee
Cooldown: 25 Seconds
This ability does not target a unit, it targets the ground. The main damage is a 100 AOE, and the outter damage is a 200 AOE
Diseased Chicken (Hero Ability 3)
Type Debuff Transfer/AOE DOT
Chickens are susceptible to several parasites, including lice, mites, ticks, fleas, and intestinal worms, as well as other diseases. (Despite the name, they are not affected by Chickenpox; that is a disease of humans, not chickens.)
However, the Prized Chicken has developed several immunities, and even learned to manipulate such diseases.
Level 1: Transfers one negative debuff to a nearby enemy every 20 seconds. Enemies who are in melee range of Cucko take 5 damage a second for 10 seconds. Disease cloud effect.
Level 2: Transfers one negative debuff to a nearby enemy every 18 seconds. Enemies who are in melee range of Cucko take 6 damage a second for 10 seconds. Disease cloud effect.
Level 3: Transfers one negative debuff to a nearby enemy every 16 seconds. Enemies who are in melee range of Cucko take 7 damage a second for 10 seconds. Disease cloud effect.
Level 4: Transfers one negative debuff to a nearby enemy every 14 seconds. Enemies who are in melee range of Cucko take 8 damage a second for 10 seconds. Disease cloud effect.
Eye-Peck (Hero Ability 4)
Type Chain Damage/%Miss chance
Laying hens are routinely debeaked to prevent fighting. Because beaks are sensitive, trimming them without anaesthesia is considered inhumane by some. It is also argued that the procedure causes life-long discomfort. Conditions in intensive chicken farms may be unsanitary, allowing the proliferation of diseases such as salmonella and E coli. Chickens may be raised in total darkness. Rough handling and crowded transport during various weather conditions and the failure of existing stunning systems to render the birds unconscious before slaughter have also been cited as welfare concerns.
The Prized Chicken's beak has been put to good use, since it is no weak laying hen. It will peck enemies' eyes out while quickly jumping around.
Level 1: Jumps towards the nearest target (must be within 250), it then jumps for 4 other targets. Deals 80 damage and gives enemies a 20% miss chance for 4 seconds.
Level 2: Jumps towards the nearest target (must be within 250), it then jumps for 4 other targets. Deals 95 damage and gives enemies a 25% miss chance for 4 seconds.
Level 3: Jumps towards the nearest target (must be within 250), it then jumps for 5 other targets. Deals 110 damage and gives enemies a 30% miss chance for 4 seconds.
Level 4: Jumps towards the nearest target (must be within 250), it then jumps for 5 other targets. Deals 125 damage and gives enemies a 35% miss chance for 4 seconds.
Range: 250
Cooldown: 30 Seconds
Take Flight (Ultimate)
Type Temporary Movement change/attack change.
Domestic chickens are not capable of long distance flight, although lighter birds are generally capable of flying for short distances, such as over fences or into trees (where they would naturally roost). Chickens will sometimes fly to explore their surroundings, but usually do so only to flee perceived danger. Because of the risk of escape, chickens raised in open-air pens often have one of their wings clipped by the breeder—the tips of the longest feathers on one of the wings are cut, resulting in unbalanced flight which the bird cannot sustain for more than a few meters, and it is thus discouraged from flying at all.
The Prized Chicken has been trained otherwise, and can go so far as to remain in the air for hours, where it can rain hell-Or rather, eggs, at its enemies..
Level 1: Cucko flys for 5 seconds, and all of it's attacks become a level 2 'Scrambled Eggs' but with 400 range. It can fly over doodads and units, but not terrain and trees.
Level 2: Cucko flys for 7 seconds, and all of it's attacks become a level 3 'Scrambled Eggs' but with 500 range. It can fly over doodads and units, but not terrain and trees.
Level 3: Cucko flys for 9 seconds, and all of it's attacks become a level 4 'Scrambled Eggs' but with 600 range. It can fly over doodads and units, but not terrain and trees.
Range: Self
Cooldown: 120 Seconds