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I have few hero models that have dissipate animations that last 10 seconds, but average dissipate lasts 2 seconds, so how can i speed up their dissipate animations with triggers and make it work for multiple players in GUI?
Event - Unit dies
Condition - Hashtable real value exists
Actions - Start timer with (load time from hashtable) expiration time
When the timer expires, set the animation speed of the unit to increased speed. The timer's duration should be the duration of the death animation.
Save the durations for each unit type you need at map initialization. You can reset the animation speed when the unit is revived or when the dissipation is over.
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