• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[vJASS] speed difference

Status
Not open for further replies.
Level 6
Joined
Oct 23, 2011
Messages
182
I have a system dealing with unit movements
i happen to save their coordinates periodically onto variables (all systems changing unit's x/y also change these variables)

would it be better to get their coordinates by just doing
x[unitId] or just use GetUnitX(unit)?
 
Level 17
Joined
Apr 27, 2008
Messages
2,455
Unit indexers use the custom value, and unless you have more than 8190 units indexed on the map at the same time it works just fine.
The usual name to get the unit "id" is GetUnitId, but it inlines to GetUnitUserData.

Now, why the hell you are talking about unit rawcodes ?!
 
Status
Not open for further replies.
Top