- Joined
- Nov 12, 2006
- Messages
- 765
Hello, im makeing a map featuring Star Wars A-Wings. As an ability for the speedy a-wings, i have been trying to make an ability based off immolation. Once the units mana runs out, the ability should be turned off. The ability is triggerd to give an extra 202 speed to the unit (320 is default, 522 is max speed allowed). My problem is that when i turn on the ability, both triggers are activated (when only the first one should).
Ive triggerd it so that when u turn on the ability, u gain 202 speed.
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Engine Boost
Actions
Unit - Set (Triggering unit) movement speed to ((Default movement speed of (Triggering unit)) + 202.00)
Game - Display to (All players) the text: go!
Then i have the trigger so that once Engine Burn (the immolation), the speed is taken away.
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Engine Boost
Actions
Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
Game - Display to (All players) the text: stop!
I input the Game Texts so that i know what trigger is being activated. When i turn on Engine Burn (the immolation), i get the Go! and Stop!. Also, the movement speed doesnt go any faster (i have done several speed tests). So can anyone help a fellow map maker out? what am i doing wrong?
Ive triggerd it so that when u turn on the ability, u gain 202 speed.
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Engine Boost
Actions
Unit - Set (Triggering unit) movement speed to ((Default movement speed of (Triggering unit)) + 202.00)
Game - Display to (All players) the text: go!
Then i have the trigger so that once Engine Burn (the immolation), the speed is taken away.
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Engine Boost
Actions
Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
Game - Display to (All players) the text: stop!
I input the Game Texts so that i know what trigger is being activated. When i turn on Engine Burn (the immolation), i get the Go! and Stop!. Also, the movement speed doesnt go any faster (i have done several speed tests). So can anyone help a fellow map maker out? what am i doing wrong?