- Joined
- May 31, 2009
- Messages
- 105
Hi guys,
In my map I previously had a death animation that worked with no problems, however despite not touching it it seems to have broken. It triggers when the final enemy dies and basically makes him appear to explode. I've attached the trigger that used to work perfectly-
Probably hideously inefficient I know but it worked! However now no special effects occur. I've tried changing "Triggering Unit" to "Dying Unit" but that didn't seem to make a difference. I also removed the
Does anyone know what could be causing this?
EDIT After some digging I found a thread with a similar problem - apparently it's a bug with reforged (thanks again Blizzard!) and restarting your PC fixes it. Voila, it's working again! Leaving this up in case anyone else has the same problem. Though I'm curious if there's any scope to be had to fix this - bit disappointing if special effects arbitrarily stop working!
In my map I previously had a death animation that worked with no problems, however despite not touching it it seems to have broken. It triggers when the final enemy dies and basically makes him appear to explode. I've attached the trigger that used to work perfectly-
Probably hideously inefficient I know but it worked! However now no special effects occur. I've tried changing "Triggering Unit" to "Dying Unit" but that didn't seem to make a difference. I also removed the
Does anyone know what could be causing this?
EDIT After some digging I found a thread with a similar problem - apparently it's a bug with reforged (thanks again Blizzard!) and restarting your PC fixes it. Voila, it's working again! Leaving this up in case anyone else has the same problem. Though I'm curious if there's any scope to be had to fix this - bit disappointing if special effects arbitrarily stop working!
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