//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_unitsfxs_Actions takes nothing returns nothing
local unit u = gg_unit_h003_0011
local unit u2 = gg_unit_h003_0012
local integer i=0
local effect sfx1
local effect sfx2
set sfx1 = AddSpecialEffectTarget("war3mapImported\\axe1.mdx", u, "left hand")
set sfx2 = AddSpecialEffectTarget("war3mapImported\\axe1.mdx", u2, "left hand")
loop
if u == null then
call DestroyEffect(sfx1)
set i = i + 1
endif
if u2 == null then
call DestroyEffect(sfx2)
set i = i + 1
endif
exitwhen i == 2
endloop
endfunction
//===========================================================================
function InitTrig_unitsfxs takes nothing returns nothing
set gg_trg_unitsfxs = CreateTrigger( )
call TriggerAddAction( gg_trg_unitsfxs, function Trig_unitsfxs_Actions )
endfunction