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[Solved] Special Effect Question

Level 8
Joined
Jul 22, 2015
Messages
123
I'm never touch this one but just wondering, what is that means exactly?

SPEffect.jpg
 
Alpha: 255 = fully visible, 0 = Fully transparent

Orientation: Sets yaw, pitch, roll all at once. I typically google "yaw pitch roll" to get an image of what each of them are, but note that they are in radians. I usually do something like this:
  • Special Effect - Set Orientation of (Last created special effect) to yaw: (Radians((Facing of my_specific_unit))), pitch: 0.00, roll: (Radians(45.00))
This makes the special effect face the same direction as a unit, and goes 45 degrees (Similar to the last slash in the GIF-preview on Reaper's Claws)

Time Scale: 1.0 for "default speed" of the animation. 0.0 to make the animation "stop", 2.0 to double the speed. etc.
I use this to make a shuriken lay on the ground without spinning, or adjust a special effect to better fit an animation.
Time: Don't remember really, but IIRC sets the animation "time". I.E. if an animation is 1 second long and you call this with 0.5, it skips the first half of the animation. Not maybe you needed to set it to 500 instead of 0.5, but it's something like that... Not very commonly used by me.
 
Level 8
Joined
Jul 22, 2015
Messages
123
Alpha is transparency, yaw/pitch/roll mean that you can pivot the effect in a specific angle (forward/backward/right/left/up/down), orientation is the facing I assume, not sure about the time thing
Alpha: 255 = fully visible, 0 = Fully transparent

Orientation: Sets yaw, pitch, roll all at once. I typically google "yaw pitch roll" to get an image of what each of them are, but note that they are in radians. I usually do something like this:
  • Special Effect - Set Orientation of (Last created special effect) to yaw: (Radians((Facing of my_specific_unit))), pitch: 0.00, roll: (Radians(45.00))
This makes the special effect face the same direction as a unit, and goes 45 degrees (Similar to the last slash in the GIF-preview on Reaper's Claws)

Time Scale: 1.0 for "default speed" of the animation. 0.0 to make the animation "stop", 2.0 to double the speed. etc.
I use this to make a shuriken lay on the ground without spinning, or adjust a special effect to better fit an animation.
Time: Don't remember really, but IIRC sets the animation "time". I.E. if an animation is 1 second long and you call this with 0.5, it skips the first half of the animation. Not maybe you needed to set it to 500 instead of 0.5, but it's something like that... Not very commonly used by me.
Thanks you guys !!
 
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