- Joined
- Jan 23, 2025
- Messages
- 40
Hi! I'd like to explain myself clearly so you understand what I want.
For example, the King of the Mountain's Thunderbolt ability.
What I want is for the special effect to be visible when the hammer HITS the unit, and not before.
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunderbolt
Actions
Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
The effect happens immediately, and I want it to happen when the hammer hits the unit. Thk guys.
For example, the King of the Mountain's Thunderbolt ability.
What I want is for the special effect to be visible when the hammer HITS the unit, and not before.
Untitled Trigger 001
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunderbolt
Actions
Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
The effect happens immediately, and I want it to happen when the hammer hits the unit. Thk guys.







