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special effect on attack

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Level 12
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Mar 16, 2006
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I want my map to run as smoothly as a JASS map, but I don't want it to be written with JASS.
 
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Reactions: Rui
Level 10
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Sep 29, 2006
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vegavak, why bother replying, it has nothing to do with the post. I just said id LIKE it to be done without triggers, not "i want my map to run as smoothly as a JASS map, but i don't want it to be written with JASS."

@ just_spectating: thats what i have right now, but im looking to give the unit the bash ability, but i cant do that since its ranged. any way to help?
 
Level 8
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Mar 12, 2008
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Two triggers:
  • trigger1
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
    • Actions
      • Trigger - Add to trigger2 the event "Unit - (Triggering unit) takes damage"
  • trigger2
    • Events
    • Conditions
      • (Damage source) is a Melee attacker equal to (True)
    • Actions
      • Set Temp_Point = (Position of (Damage source))
      • Special effect - Display a special effect at Temp_Point using RaspberryCheesecake.mdl
      • Special effect - Destroy (Last created special effect)
      • Custom script: call RemoveLocation( udg_Temp_Point )
It leaks, though, and I'm not either sure if it will work...
BTW, I don't have the editor up now, so change "RaspberryCheesecake.mdl" to the actual Thunder Clap model.
I'm not either sure if this is what you wanted.
 
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Level 12
Joined
Mar 16, 2006
Messages
992
I was explaining that you had to use triggers to achieve the effect you wanted. A 'Just because you wish it to be true, does not make it true.' sort of thing.

Thanks for the negative rep, Rui.
 
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