[Solved] Spawning units using their raw data?

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Yes you just need to write or find a function that converts plaintext to base-256 ASCII that wc3 uses for ids. Bribe wrote such a function here: [Snippet] Ascii. The usage in your case would be:
  • Custom script: set udg_UNIT_TYPE_VARIABLE = S2A(GetEventPlayerChatString())
  • Unit - Create 1 UNIT_TYPE_VARIABLE for (Triggering Player) at...
Or easier in JASS because actually unit-types and item-types and whatnot are all just integers actually:
local integer rawcode = S2A(GetEventPlayerChatString())
 
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