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If your making a hero defense type map you will want to use the attack-move option and to make sure they go exactly where you want them I'd order them to go from one region to the next, so when they reach one region you order them to the next and so on.
Waves getting stuck is BAAAD for a map so you should try and avoid that as much as poss.
Yeah I'm doing a hero wars map, but without being able to send your own monsters
I'll try your tip then, it's a kinda change in the terrain from walls, so ill add a new region each time the road changes
Unit - Order (Picked unit) to Move To (Center of (Playable map area))
is there any way to make 200 units to go one way? instead of taking picked units one at a time (sorry for double posting )
Actions
Unit Group - Pick every unit in (Units in R Left <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To (Center of R Rigth <gen>)
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