- Joined
- Mar 22, 2010
- Messages
- 214
I made a simple spawing system.
the problem is, it only spawn at a region, and then after 30 seconds, it will spawn into a different region, I mean not all the regions are spawned.
----
Don't worry about leaks,
I've created Variable called "Loc"
And then after they are spawned
I just putted "RemoveLoc custom script"
Well, I didn't include it here, I removed it cause it didn't work, too.
Tried everything I've got
Oooh.
Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
-------- Spawn --------
Unit - Create 4 Brigand for Neutral Hostile at (Center of 1 <gen>) facing Default building facing degrees
Unit - Create 4 Rogue for Neutral Hostile at (Center of 2 <gen>) facing Default building facing degrees
Unit - Create 4 Brigand for Neutral Hostile at (Center of 3 <gen>) facing Default building facing degrees
Unit - Create 4 Rogue for Neutral Hostile at (Center of 4 <gen>) facing Default building facing degrees
Unit - Create 4 Brigand for Neutral Hostile at (Center of 5 <gen>) facing Default building facing degrees
Unit - Create 4 Rogue for Neutral Hostile at (Center of 6 <gen>) facing Default building facing degrees
Unit - Create 4 Brigand for Neutral Hostile at (Center of 7 <gen>) facing Default building facing degrees
Unit - Create 4 Rogue for Neutral Hostile at (Center of 8 <gen>) facing Default building facing degrees
the problem is, it only spawn at a region, and then after 30 seconds, it will spawn into a different region, I mean not all the regions are spawned.
----
Don't worry about leaks,
I've created Variable called "Loc"
And then after they are spawned
I just putted "RemoveLoc custom script"

Well, I didn't include it here, I removed it cause it didn't work, too.
Tried everything I've got
