- Joined
- Oct 20, 2010
- Messages
- 213
I am looking for insight on an alternative to the solution I am currently using. For my map, I have 300+ preplaced wisps, that are solely used at initialization to have their points saved into an array and removed. These points are then used as "spawn points" for enemies throughout the game.
Is there an alternative to this that is as easy, or easier, to use? Without the downside of bloating my map with all the units at the start of the game, or perhaps this is actually a nonissue and I'm worrying about nothing... as I assume having 300+ units just to be removed is a bad idea.
Is there an alternative to this that is as easy, or easier, to use? Without the downside of bloating my map with all the units at the start of the game, or perhaps this is actually a nonissue and I'm worrying about nothing... as I assume having 300+ units just to be removed is a bad idea.