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That is fair, but maybe some people want to have consistency with other custom models (or even in-game ones) that use wc3 corpses.
Would you mind adding a proper corpse geoset and adjust the decay animation for other people to use?
I think it would...
Animations for Decay are wrong and not adherent to wc3 standards:
Decay Flesh should have the model slowly sink down into the ground and have the corpse dissappear and the main model completely gone at the end of it.
Decay Bone should only the corpse geoset.
Model need proper collision shapes, spheres are preferred here. See how regular wc3 model do it.
Some animations (Spell Throw in particular) needs to return to their original positions after the animation is finished.
The model might need a team-coloured background plane with team colour that shows in the portrait animation.
Animations for Decay are wrong and not adherent to wc3 standards:
Decay Flesh should have the model slowly sink down into the ground and have the corpse dissappear and the main model completely gone at the end of it.
Decay Bone should only the corpse geoset.
Model need proper collision shapes, spheres are preferred here. See how regular wc3 model do it.
Some animations (Spell Throw in particular) needs to return to their original positions after the animation is finished.
The model might need a team-coloured background plane with team colour that shows in the portrait animation.
That is fair, but maybe some people want to have consistency with other custom models (or even in-game ones) that use wc3 corpses.
Would you mind adding a proper corpse geoset and adjust the decay animation for other people to use?
I think it would be just nice and I would rather not put this wonderful model into the 'simple/useful' category because of some technicality and a disagreement with the guidelines and rules.
Other than that, there still some major and minor issues with the model. Mostly are optimization related:
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