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Space Orc Rocket Hunter of the 3rd Generation

Here's the 3rd generation of my space orcs. I updated and upgraded some stuff, because they needed some work. Based on Marine model.

New to this version:
- A decay bone animation and corpse
- New look: Com system.
- New weapon.
- A portrait

Have fun with it.
Please give credits if you use it in your campaign/map. Do not distribute it to other sides in any way. Thanks.

Keywords:
space orc rocket hunter 3rd generation gen
Contents

Space Orc Rocket Hunter of the 3rd Generation (Model)

Space Orc Rocket Hunter of the 3rd Generation (Model)

Reviews
Wolverabid 8/10 SpaceOrcRocketHunter3G is a great model: this is one HEAVILY armed peon.
Wolverabid
8/10
SpaceOrcRocketHunter3G is a great model: this is one HEAVILY armed peon.
 
What would orcs be doing in space? Especially if you use them in SC2? I mean among 3 races... there's no place for them. Otherwise the way they correspond to each of the Terran units, the way they look in skin, equipment, etc. is 10/10.

Exception is the Orc Agent: You just used an elf head in green, the rest is orcish, how about thinner orcish arms for being a female and making an orc head female too? It is supposed to be ugly, orcs are ugly. For the Agent model: 5/10
 
nice work, i like the idea of using the peon, looks funny but still bloody great lol, keep up the terrific job mate and i'm looking forward to your future models
 
Yeesh, like the whole package.

Btw: like those rockets...
Could you upload on of them? :P
Would be great! ;)

[EDIT]

Forget about that! :P
Just recognized the WEU has those ones in it's hidden effects! ;)
Sorry!^^
 
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The model is very well done and in that regard I give it a 5/5 -

The only problem I seem to be having is with his attack animation and the coinciding sound effect. His Attack One animation currently is giving off a 'Rocket/Grenade Launcher-ish' sound while appearing as a rapid fire of bullets.

I am aware that the model has a second Attack Animation that would coincide well with the sound effect - but I don't seem to be able to figure out how to switch to that animation. Is there a certain way of doing this to which I'm simply oblivious? - Or is it a problem that lies within the model itself?

I'd appreciate any help I can get. I am really looking forward to using this model in my latest map. Unfortunately the animation/sound effect as it stands is too annoying for me to use. I tend to be bothered by small details like that.
 
The model is very well done and in that regard I give it a 5/5 -

The only problem I seem to be having is with his attack animation and the coinciding sound effect. His Attack One animation currently is giving off a 'Rocket/Grenade Launcher-ish' sound while appearing as a rapid fire of bullets.

I am aware that the model has a second Attack Animation that would coincide well with the sound effect - but I don't seem to be able to figure out how to switch to that animation. Is there a certain way of doing this to which I'm simply oblivious? - Or is it a problem that lies within the model itself?

I'd appreciate any help I can get. I am really looking forward to using this model in my latest map. Unfortunately the animation/sound effect as it stands is too annoying for me to use. I tend to be bothered by small details like that.

in the area that asks which attack to use, click on it and select attack 2 to swicth it
 
I have done what u told but i doesnt work... My peon still lauches the grenade like crazy...
 
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